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Enjoy %30 discounts on NVIDIA GeForce RTX4090 ultimate GeForce GPU. (WhatsApp +85251479246) – The GeForce RTX4090 is powered by the NVIDIA Ada Lovelace architecture and comes with 24 GB of G6X memory to deliver the ultimate experience for gamers and creators. Up to 4K 12-bit HDR at 240Hz with DP 1.4a + DSC or HDMI 2.1a + DSC. Up to 8K 12-bit HDR at 60Hz with DP 1.4a + DSC or HDMI 2.1a + DSC. Specified in HDMI 2.1a: up to 4K 240Hz or 8K 60Hz with DSC, Gaming VRR, HDR – DisplayPort 1.4a NVIDIA CUDA Cores 16384 Boost Clock GHz 2.52 Memory Size 24 GB Memory Type GDDR6X Max Display Resolution 4K at 240Hz or 8K at 60Hz with DSC ORDER NOW – AMD Radeon RX 7900 XTX DirectX 12.0 ,NVIDIA GeForce RTX 4080 DirectX 12.0 , AMD Radeon RX 7900 XT DirectX 12.0 – FULL CABLES , WARRANTY – MANUALS with Receipt – WHOLESALES available with extra Discounts. INSTANT SHIPPING : UPS – DHL – ChinaPost – Fedex Local / Global Delivery – NO EXTRA FEES 3-5 Working Days Doorstep Express Delivery -For inquiries – CRYPTO TECH INC LTD WhatsApp Message : + 8 5 2 5 1 4 7 9 2 4 6 Buyer’s Protection Guaranteed

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New York: Portrait Of A City Skyscrapers and soul: The most evocative shots of the city that never sleeps Trace the epic story of New York through hundreds of atmospheric photographs, from the mid-19th century to the present day. Follow its fluctuating fortunes, from the wild nights of the Jazz Age and the hedonistic disco era, to the grim days of the Depression and the devastation of 9/11 and its aftermath. This remarkable collection, now available in a popular Reader s Edition, pays tribute to the metropolis architecture, energy, civic, social, and photographic heritage. From the building of the Brooklyn Bridge to the immigrants arriving at Ellis Island; from the slums of the Lower East Side to the magnificent art deco skyscrapers, the streets, the sidewalks, the chaos, the energy, the ethnic diversity, the culture, the fashion, the architecture, the anger and the complexity of the city is laid out block by block. Featuring hundreds of images from such celebrated photographers as Alfred Stieglitz, Berenice Abbott, Weegee, Margaret Bourke-White, William Claxton, Ralph Gibson, Ryan McGinley, Steve Schapiro, Garry Winogrand, Larry Fink, Keizo Kitajima, and many, many more, New York: Portrait of a City also includes over a hundred evocative quotations and references from relevant books, movies, shows, and songs. About the Series: Bibliotheca Universalis Compact cultural companions celebrating the eclectic TASCHEN universe at an unbeatable, democratic price! Since we started our work as cultural archaeologists in 1980, the name TASCHEN has become synonymous with accessible, open-minded publishing. Bibliotheca Universalis brings together nearly 100 of our all-time favorite titles in a neat new format so you can curate your own affordable library of art, anthropology, and aphrodisia. Bookworm s delight never bore, always excite! Prikaži više

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Arhitektura: modernistički pogled / Richard Rogers ; [prevodilac Dejan Vlaškalić] Beograd : D. Vlaškalić, 1996 ([Beograd] : Kolorgraf) 63 str. : ilustr. ; 21 cm Edicija Keystone EXTRA RETKO Richard George Rogers, Baron Rogers of Riverside CH FRIBA FCSD FREng RA (born 23 July 1933) is a British architect noted for his modernist and functionalist designs in high-tech architecture. Rogers is perhaps best known for his work on the Pompidou Centre in Paris, the Lloyd`s building and Millennium Dome both in London, the Senedd in Cardiff, and the European Court of Human Rights building in Strasbourg. He is a winner of the RIBA Gold Medal, the Thomas Jefferson Medal, the RIBA Stirling Prize, the Minerva Medal and Pritzker Prize. He is a Senior Partner at Rogers Stirk Harbour + Partners, previously known as the Richard Rogers Partnership. Early life and career Lloyd`s building in 1991 Richard Rogers was born in Florence (Tuscany) in 1933 into an Anglo-Italian family. His father, William Nino Rogers (1906–1993), was the cousin of Italian architect Ernesto Nathan Rogers. His ancestors moved from Sunderland to Venice in about 1800, later settling in Trieste, Milan and Florence. In 1939 William Nino Rogers decided to come back to England.[2] Upon moving to England, Richard Rogers went to St Johns School, Leatherhead. Rogers did not excel academically, which made him believe that he was `stupid because he could not read or memorize his school work`[3] and as a consequence he stated that he became `very depressed`.[3] He wasn`t able to read until the age of 11,[4] and it was not until after he had his first child that he realised that he was dyslexic.[3] After leaving St Johns School, he undertook a foundation course at Epsom School of Art[5] (now University for the Creative Arts) before going into National Service between 1951 and 1953.[2] He then attended the Architectural Association School of Architecture in London, where he gained the Architectural Association`s Diploma (AA Dipl) from 1954 until 1959, subsequently graduating with a master`s degree (M Arch) from the Yale School of Architecture in 1962 on a Fulbright Scholarship.[3][6] While studying at Yale, Rogers met fellow architecture student Norman Foster and planning student Su Brumwell. After leaving Yale he joined Skidmore, Owings & Merrill in New York.[4] On returning to England in 1963, he, Norman Foster and Brumwell set up architectural practice as Team 4 with Wendy Cheeseman (Brumwell later married Rogers, Cheeseman married Foster).[7] Rogers and Foster earned a reputation for what was later termed by the media high-tech architecture.[8] By 1967, Team 4 had split up, but Rogers continued to collaborate with Su Rogers, along with John Young and Laurie Abbott.[9] In early 1968 he was commissioned to design a house and studio for Humphrey Spender near Maldon, Essex, a glass cube framed with I-beams. He continued to develop his ideas of prefabrication and structural simplicity to design a Wimbledon house for his parents. This was based on ideas from his conceptual Zip-Up House,[10] such as the use of standardized components based on refrigerator panels to make energy-efficient buildings. Pompidou Centre Rogers subsequently joined forces with Italian architect Renzo Piano, a partnership that was to prove fruitful. His career leapt forward when he, Piano and Gianfranco Franchini won the design competition for the Pompidou Centre in July 1971, alongside a team from Ove Arup that included Irish engineer Peter Rice.[11] This building established Rogers`s trademark of exposing most of the building`s services (water, heating and ventilation ducts, and stairs) on the exterior, leaving the internal spaces uncluttered and open for visitors to the centre`s art exhibitions. This style, dubbed `Bowellism` by some critics, was not universally popular at the time the centre opened in 1977, but today the Pompidou Centre is a widely admired Parisian landmark. Rogers revisited this inside-out style with his design for London`s Lloyd`s building, completed in 1986 – another controversial design which has since become a famous and distinctive landmark in its own right. Later career Richard Rogers in 2013 After working with Piano, Rogers established the Richard Rogers Partnership along with Marco Goldschmied, Mike Davies and John Young in 1977.[12] This became Rogers Stirk Harbour + Partners in 2007. The firm maintains offices in London, Shanghai and Sydney. Rogers has devoted much of his later career to wider issues surrounding architecture, urbanism, sustainability and the ways in which cities are used. One early illustration of his thinking was an exhibition at the Royal Academy in 1986, entitled `London As It Could Be`, which also featured the work of James Stirling and Rogers` former partner Norman Foster. This exhibition made public a series of proposals for transforming a large area of central London, subsequently dismissed as impractical by the city`s authorities. In 1995, he became the first architect to deliver the BBC`s annual Reith Lectures. This series of five talks, titled Sustainable City, were later adapted into the book Cities for a Small Planet (Faber and Faber: London 1997, ISBN 0-571-17993-2). The BBC made these lectures available to the public for download in July 2011.[13] The Senedd building Rogers (left) with Queen Elizabeth II and Sue Essex AM (right), at the opening of the Senedd building The steps leading up to the Senedd In 1998, he set up the Urban Task Force at the invitation of the British government, to help identify causes of urban decline and establish a vision of safety, vitality and beauty for Britain`s cities. This work resulted in a white paper, Towards an Urban Renaissance, outlining more than 100 recommendations for future city designers. Rogers also served for several years as chair of the Greater London Authority panel for Architecture and Urbanism. He has been chair of the board of Trustees of The Architecture Foundation. From 2001 to 2008 he was chief advisor on architecture and urbanism to Mayor of London Ken Livingstone; he was subsequently asked to continue his role as an advisor by new mayor Boris Johnson in 2008. He stood down from the post in October 2009.[14] Rogers has also served as an advisor to two mayors of Barcelona on urban strategies. Amidst this extra-curricular activity, Rogers has continued to create controversial and iconic works. Perhaps the most famous of these, the Millennium Dome, was designed by the Rogers practice in conjunction with engineering firm Buro Happold and completed in 1999. It was the subject of fierce political and public debate over the cost and contents of the exhibition it contained; the building itself cost £43 million.[15] In May 2006, Rogers` practice was chosen as the architect of Tower 3 of the new World Trade Center in New York City, replacing the old World Trade Center which was destroyed in the September 11 attacks. Some of Rogers`s recent plans have failed to get off the ground. The practice was appointed to design the replacement to the Central Library in the Eastside of Birmingham; however, his plan was shelved for financial reasons. City Park Gate, the area adjacent to the land the library would have stood on, is now being designed by Ken Shuttleworth`s Make Architects. Arhitektura - XX vek arhitektura moderne moderna modernizam postmoderna avangarda istorija arhitekture savremena ... architecture now ričard rodžers

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What You Will Learn Concept of a component-based UI architecture Angular 2 core concepts Technologies used to work with Angular 2 (mainly ES6) Basic and advanced use of Angular 2 components Using dependency injection within Angular 2 components Testing Angular 2 components with testing frameworks Structuring an application using Angular 2 Building an entire application from A to Z using Angular 2 Book Description You will learn how to use Angular 2 and its component-based architecture in order to develop modern user interfaces. A new holistic way of thinking about UI development will be established throughout this book, and you will discover the power of Angular 2 components with many examples. After reading the book and following the example application, you will have built a small to mid-sized application with Angular 2, using a component-based UI architecture. At a higher level, your journey could be outlined as follows: You'll discover the benefits of component-based user interfaces over the classical MVC design. Also, you will get a chance to compare classical MVC with a component-based approach and understand the challenges of modern user interfaces. You will learn the very basics of the required core technologies and the setup needed to get going with Angular 2, and progressively enhance your understanding of Angular 2 components by working on the example application. Authors Gion Kunz Gion Kunz has years of experience with web technologies and is totally in love with the web standards. With over 10 years of experience in writing interactive user interfaces using JavaScript, he is constantly evaluating new approaches and frameworks. He’s working with AngularJS for over 3 years now and is one of the earliest adopters of Angular 2. Gion speaks about Angular 2 at conferences and he’s helping with the organization of the Zurich Angular Meetup group in Switzerland. He works for the start-up company oddEVEN in Zurich, where they help customers build websites and applications. Besides working for oddEVEN, Gion is a head instructor at the SAE Institute in Zurich and loves to get his students enthusiastic about the Web. He is also the creator of the responsive charting library Chartist, and he loves to contribute to the open source community whenever he finds time. If Gion is not busy with web technologies, you can probably find him at his home music studio; outdoors, fishing; or spending quality time with his girlfriend and their cute little dog. Table of Contents 1: COMPONENT-BASED USER INTERFACES 2: READY, SET, GO! 3: COMPOSING WITH COMPONENTS 4: NO COMMENTS, PLEASE! 5: COMPONENT-BASED ROUTING 6: KEEPING UP WITH ACTIVITIES 7: COMPONENTS FOR USER EXPERIENCE 8: TIME WILL TELL 9: SPACESHIP DASHBOARD 10: MAKING THINGS PLUGGABLE 11: PUTTING THINGS TO THE TEST

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What You Will Learn Craft reusable React components Control navigation using the React Router to help keep you UI in sync with URLs Build isomorphic web applications using Node.js Use the Flexbox layout model to create responsive mobile designs Leverage the native APIs of Android and iOS to build engaging applications with React Native Respond to gestures in a way that’s intuitive for the user Use Relay to build a unified data architecture for your React UIs Book Description React and React Native allows you to build cross-platform desktop and mobile applications using Facebook’s innovative UI libraries. Combined with the Flux data architecture and Relay, you can now create powerful and feature-complete applications from one code base. This book is split into three parts. The first part shows you how to start crafting composable UIs using React, from rendering with JSX and creating reusable components through to routing and creating isomorphic applications that run on Node. The second part then shows you how to take the concepts of React and apply them to building Native UIs using React Native. You’ll find out how to build responsive and streamlined UIs that can properly handle user interactions in a mobile environment. You’ll also learn how to access device-specific APIs such as the geolocation API, and how to handle offline development with React Native. The last part ties all of these skills together and shows you how you can create React applications that run on every major platform. As well as understanding application state in depth, you’ll learn how to leverage Relay to make feature-complete, data-driven web and native mobile applications. Authors Adam Boduch Adam Boduch has been building web applications for over a decade. He has extensive experience with building large-scale front end architectures and writing high-performance JavaScript code. Adam is the author of Flux Architecture published by Packt and is currently working on building React applications that scale. Table of Contents 1: WHY REACT? 2: RENDERING WITH JSX 3: UNDERSTANDING PROPERTIES AND STATE 4: EVENT HANDLING – THE REACT WAY 5: CRAFTING REUSABLE COMPONENTS 6: THE REACT COMPONENT LIFECYCLE 7: VALIDATING COMPONENT PROPERTIES 8: EXTENDING COMPONENTS 9: HANDLING NAVIGATION WITH ROUTES 10: SERVER-SIDE REACT COMPONENTS 11: MOBILE-FIRST REACT COMPONENTS 12: WHY REACT NATIVE? 13: KICKSTARTING REACT NATIVE PROJECTS 14: BUILDING RESPONSIVE LAYOUTS WITH FLEXBOX 15: NAVIGATING BETWEEN SCREENS 16: RENDERING ITEM LISTS 17: SHOWING PROGRESS 18: GEOLOCATION AND MAPS 19: COLLECTING USER INPUT 20: ALERTS, NOTIFICATIONS, AND CONFIRMATION 21: RESPONDING TO USER GESTURES 22: CONTROLLING IMAGE DISPLAY 23: GOING OFFLINE 24: HANDLING APPLICATION STATE 25: WHY RELAY AND GRAPHQL? 26: BUILDING A RELAY REACT APP

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Today, billions of devices are Internet-connected, IoT standards and protocols are stabilizing, and technical professionals must increasingly solve real problems with IoT technologies. Now, five leading Cisco IoT experts present the first comprehensive, practical reference for making IoT work. IoT Fundamentals brings together knowledge previously available only in white papers, standards documents, and other hard-to-find sources—or nowhere at all. The authors begin with a high-level overview of IoT and introduce key concepts needed to successfully design IoT solutions. Next, they walk through each key technology, protocol, and technical building block that combine into complete IoT solutions. Building on these essentials, they present several detailed use cases, including manufacturing, energy, utilities, smart+connected cities, transportation, mining, and public safety. Whatever your role or existing infrastructure, you’ll gain deep insight what IoT applications can do, and what it takes to deliver them. Fully covers the principles and components of next-generation wireless networks built with Cisco IOT solutions such as IEEE 802.11 (Wi-Fi), IEEE 802.15.4-2015 (Mesh), and LoRaWAN Brings together real-world tips, insights, and best practices for designing and implementing next-generation wireless networks Presents start-to-finish configuration examples for common deployment scenarios Reflects the extensive first-hand experience of Cisco experts Foreword xxvi Introduction xxviii Part I Introduction to IoT 1 Chapter 1 What Is IoT? 3 Genesis of IoT 4 IoT and Digitization 6 IoT Impact 7 Connected Roadways 8 Connected Factory 12 Smart Connected Buildings 15 Smart Creatures 19 Convergence of IT and OT 21 IoT Challenges 23 Summary 24 References 24 Chapter 2 IoT Network Architecture and Design 27 Drivers Behind New Network Architectures 28 Scale 30 Security 31 Constrained Devices and Networks 32 Data 32 Legacy Device Support 32 Comparing IoT Architectures 33 The oneM2M IoT Standardized Architecture 33 The IoT World Forum (IoTWF) Standardized Architecture 35 Additional IoT Reference Models 39 A Simplified IoT Architecture 40 The Core IoT Functional Stack 43 Layer 1: Things: Sensors and Actuators Layer 44 Layer 2: Communications Network Layer 46 Layer 3: Applications and Analytics Layer 59 IoT Data Management and Compute Stack 63 Fog Computing 65 Edge Computing 68 The Hierarchy of Edge, Fog, and Cloud 68 Summary 70 References 71 Part II Engineering IoT Networks 73 Chapter 3 Smart Objects: The “Things” in IoT 75 Sensors, Actuators, and Smart Objects 76 Sensors 76 Actuators 81 Micro-Electro-Mechanical Systems (MEMS) 83 Smart Objects 84 Sensor Networks 87 Wireless Sensor Networks (WSNs) 88 Communication Protocols for Wireless Sensor Networks 92 Summary 93 Chapter 4 Connecting Smart Objects 95 Communications Criteria 96 Range 96 Frequency Bands 98 Power Consumption 101 Topology 102 Constrained Devices 103 Constrained-Node Networks 104 IoT Access Technologies 107 IEEE 802.15.4 108 IEEE 802.15.4g and 802.15.4e 118 IEEE 1901.2a 124 IEEE 802.11ah 130 LoRaWAN 134 NB-IoT and Other LTE Variations 142 Summary 146 Chapter 5 IP as the IoT Network Layer 149 The Business Case for IP 150 The Key Advantages of Internet Protocol 150 Adoption or Adaptation of the Internet Protocol 152 The Need for Optimization 154 Constrained Nodes 155 Constrained Networks 156 IP Versions 157 Optimizing IP for IoT 159 From 6LoWPAN to 6Lo 159 Header Compression 161 Fragmentation 162 Mesh Addressing 163 6TiSCH 165 RPL 167 Authentication and Encryption on Constrained Nodes 173 Profiles and Compliances 174 Internet Protocol for Smart Objects (IPSO) Alliance 174 Wi-SUN Alliance 174 Thread 174 IPv6 Ready Logo 175 Summary 175 Chapter 6 Application Protocols for IoT 177 The Transport Layer 178 IoT Application Transport Methods 180 Application Layer Protocol Not Present 180 SCADA 182 Generic Web-Based Protocols 189 IoT Application Layer Protocols 191 Summary 204 Chapter 7 Data and Analytics for IoT 205 An Introduction to Data Analytics for IoT 206 Structured Versus Unstructured Data 207 Data in Motion Versus Data at Rest 209 IoT Data Analytics Overview 209 IoT Data Analytics Challenges 211 Machine Learning 212 Machine Learning Overview 212 Machine Learning and Getting Intelligence from Big Data 218 Predictive Analytics 220 Big Data Analytics Tools and Technology 220 Massively Parallel Processing Databases 222 NoSQL Databases 223 Hadoop 224 The Hadoop Ecosystem 227 Edge Streaming Analytics 230 Comparing Big Data and Edge Analytics 231 Edge Analytics Core Functions 232 Distributed Analytics Systems 235 Network Analytics 236 Flexible NetFlow Architecture 238 Summary 242 References 243 Chapter 8 Securing IoT 245 A Brief History of OT Security 246 Common Challenges in OT Security 249 Erosion of Network Architecture 249 Pervasive Legacy Systems 250 Insecure Operational Protocols 250 Other Protocols 253 Device Insecurity 254 Dependence on External Vendors 255 Security Knowledge 256 How IT and OT Security Practices and Systems Vary 256 The Purdue Model for Control Hierarchy 257 OT Network Characteristics Impacting Security 259 Security Priorities: Integrity, Availability, and Confidentiality 261 Security Focus 261 Formal Risk Analysis Structures: OCTAVE and FAIR 262 OCTAVE 262 FAIR 265 The Phased Application of Security in an Operational Environment 266 Secured Network Infrastructure and Assets 266 Deploying Dedicated Security Appliances 269 Higher-Order Policy Convergence and Network Monitoring 272 Summary 274 Part III IoT in Industry 275 Chapter 9 Manufacturing 277 An Introduction to Connected Manufacturing 278 An IoT Strategy for Connected Manufacturing 279 Business Improvements Driven Through IoT 281 An Architecture for the Connected Factory 282 Industrial Automation and Control Systems Reference Model 282 The CPwE Reference Model 284 CPwE Resilient Network Design 286 CPwE Wireless 289 Industrial Automation Control Protocols 293 EtherNet/IP and CIP 293 PROFINET 294 The PROFINET Architecture 296 Media Redundancy Protocol (MRP) 297 Modbus/TCP 298 Connected Factory Security 299 A Holistic Approach to Industrial Security 299 Edge Computing in the Connected Factory 304 Connected Machines and Edge Computing 304 Summary 307 References 307 Chapter 10 Oil and Gas 309 An Introduction to the Oil and Gas Industry 310 Defining Oil and Gas 310 The Oil and Gas Value Chain 313 Current Trends in the Oil and Gas Industry 314 Industry Key Challenges as Digitization Drivers 316 IoT and the Oil and Gas Industry 319 Improving Operational Efficiency 321 The Purdue Model for Control Hierarchy in Oil and Gas Networks 321 Oil and Gas Use Cases for IoT 323 IoT Architectures for Oil and Gas 326 Control Room Networks for Oil and Gas 327 Wired Networks for Oil and Gas 328 Wireless Networks for Oil and Gas 328 Wireless Use Cases in the Oil and Gas Industry 332 The Risk Control Framework for Cybersecurity in IoT 335 Securing the Oil and Gas PCN: Background 337 Securing the Oil and Gas PCN: Use Cases and Requirements 338 Data Analytics for Predictive Asset Monitoring 341 Summary 342 References 343 Chapter 11 Utilities 345 An Introduction to the Power Utility Industry 347 The IT/OT Divide in Utilities 348 The GridBlocks Reference Model 350 GridBlocks: An 11-Tiered Reference Architecture 352 The Primary Substation GridBlock and Substation Automation 356 SCADA 357 IEC 61850: The Modernization of Substation Communication Standards 358 Network Resiliency Protocols in the Substation 362 System Control GridBlock: The Substation WAN 364 Defining Teleprotection 364 Designing a WAN for Teleprotection 367 The Field Area Network (FAN) GridBlock 369 Advanced Metering Infrastructure 371 Other Use Cases 373 Securing the Smart Grid 377 NERC CIP 378 Smart Grid Security Considerations 380 The Future of the Smart Grid 381 Summary 382 References 383 Chapter 12 Smart and Connected Cities 385 An IoT Strategy for Smarter Cities 386 Vertical IoT Needs for Smarter Cities 386 Global vs. Siloed Strategies 389 Smart City IoT Architecture 390 Street Layer 391 City Layer 394 Data Center Layer 395 Services Layer 397 On-Premises vs. Cloud 398 Smart City Security Architecture 398 Smart City Use-Case Examples 401 Connected Street Lighting 401 Connected Environment 409 Summary 411 References 412 Chapter 13 Transportation 413 Transportation and Transports 413 Transportation Challenges 415 Roadways 415 Mass Transit 416 Rail 417 Challenges for Transportation Operators and Users 418 IoT Use Cases for Transportation 420 Connected Cars 421 Connected Fleets 422 Infrastructure and Mass Transit 422 An IoT Architecture for Transportation 427 IoT Technologies for Roadways 427 Connected Roadways Network Architecture 434 Extending the Roadways IoT Architecture to Bus Mass Transit 440 Extending Bus IoT Architecture to Railways 442 Summary 447 References 448 Chapter 14 Mining 449 Mining Today and Its Challenges 451 Scale 451 Safety 455 Environment 455 Security 456 Volatile Markets 456 Challenges for IoT in Modern Mining 456 The OT Roles in Mining 456 Connectivity 457 An IoT Strategy for Mining 459 Improved Safety and Location Services 459 Location Services 461 Improved Efficiencies 464 Improved Collaboration 465 IoT Security for Mining 466 An Architecture for IoT in Mining 467 IEEE 802.11 as the IoT Access Layer 468 802.11 Outdoor Wireless Mesh 468 4G/LTE 474 Wireless in Underground Mining 475 Industrial Wireless 476 Isolated vs. Connected Mine Networks 476 Core Network Connectivity 478 Network Design Consideration for Mining Applications 479 Data Processing 480 Summary 481 Chapter 15 Public Safety 483 Overview of Public Safety 484 Public Safety Objects and Exchanges 484 Public and Private Partnership for Public Safety IoT 486 Public Safety Adoption of Technology and the IoT 488 An IoT Blueprint for Public Safety 489 Mission Continuum 489 Mission Fabric 490 Inter-agency Collaboration 491 Emergency Response IoT Architecture 493 Mobile Command Center 494 Mobile Vehicles: Land, Air, and Sea 501 IoT Public Safety Information Processing 506 School Bus Safety 508 Bus Location and Student Onboarding/Offboarding 508 Driver Behavior Reporting 510 Diagnostic Reporting 511 Video Surveillance 511 Student Wi-Fi 513 Push-to-Talk Communication 513 School Bus Safety Network Architecture 513 Summary 514 Reference 515A Brief History of OT Security 246

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About This Book Level up your Backbone.js skills and create professional web applications with the best practices Use the Backbone.js components in the right way and avoid maintenance nightmares Improve your development workflow from application design to deployment Apply the best practices given in this tutorial to solve day-to-day problems in your applications Who This Book Is For This book is for those developers who know the basic concepts of Backbone.js and want to build scalable applications with it. If you are looking for the best practices of using Backbone.js applied to real work applications, this book is for you. You will be able to apply architectural principles to create amazing web applications easily. What You Will Learn Build web applications that scale with Backbone.js Design a powerful architecture that eliminates maintenance nightmares Use common patterns and best practices in Backbone.js web applications developments Pack your applications to be deployed to production environments Clean up your code organization to a simple and maintainable architecture Test your components and get confidence with your code Deal with common scenarios like file uploading and login issues In Detail Backbone.js is a popular library to build single page applications used by many start-ups around the world because of its flexibility, robustness and simplicity. It allows you to bring your own tools and libraries to make amazing webapps with your own rules. However, due to its flexibility it is not always easy to create scalable applications with it. By learning the best practices and project organization you will be able to create maintainable and scalable web applications with Backbone.js. With this book you will start right from organizing your Backbone.js application to learn where to put each module and how to wire them. From organizing your code in a logical and physical way, you will go on to delimit view responsibilities and work with complex layouts. Synchronizing models in a two-way binding can be difficult and with sub resources attached it can be even worse. The next chapter will explain strategies for how to deal with these models. The following chapters will help you to manage module dependencies on your projects, explore strategies to upload files to a RESTful API and store information directly in the browser for using it with Backbone.js. After testing your application, you are ready to deploy it to your production environment. The final chapter will cover different flavors of authorization. The Backbone.js library can be difficult to master, but in this book you will get the necessary skill set to create applications with it, and you will be able to use any other library you want in your stack. Authors Abiee Echamea Abiee Echamea is a passionate technology software engineer; he fell in love with computers at the age of 8 and wrote his first program at 12. He has written applications in many technologies, from Visual Basic to full stack web applications. Now, Abiee is a software architect involved in the full development cycle, creating many Backbone applications successfully and designing the architecture and development process. He has founded a company to work with cutting-edge technology as a CTO. He has developed the skills to master the JavaScript and Backbone libraries to build maintainable projects for his company. Abiee loves to share his knowledge with the community and is looking for ways to improve his engineering skills. Table of Contents Chapter 1: Architecture of a Backbone application Chapter 2: Managing Views Chapter 3: Model Bindings Chapter 4: Modular Code Chapter 5: Dealing with Files Chapter 6: Store data in the Browser Chapter 7: Build Like a Pro Chapter 8: Testing Backbone Applications Chapter 9: Deploying to Production Chapter 10: Authentication

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What You Will Learn Understand the challenges and implications of developing an enterprise application Install and configure the necessary tools in order to start developing an application Identify the challenges when developing an application Apply GoF patterns in an application with a testing approach Use and utilize design patterns while developing a TypeScript application or during JavaScript application development Reference to SOLID principles and what their benefits do to your projects Apply various principles in a TypeScript application Improve code quality and development speed Book Description In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects. Authors Vilic Vane Vilic Vane is a JavaScript engineer with over 8 years of experience in web development. He started following the TypeScript project since it went public, and he’s also a contributor of the project. He is now working at Ruff, a startup company building an IoT platform that runs JavaScript on embedded devices. Table of Contents Chapter 1: Tools and Frameworks Chapter 2: The Challenge of Increasing Complexity Chapter 3: Creational Design Patterns Chapter 4: Structural Design Patterns Chapter 5: Behavioral Design Patterns Chapter 6: Behavioral Design Patterns: Continuous Chapter 7: Patterns and Architectures in JavaScript and TypeScript Chapter 8: SOLID Principles Chapter 9: The Road to Enterprise Application

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CoinsPaid offers ready-to-use crypto payment solutions tailored to business’ every need. Standing at the forefront of mass adoption, our products help businesses gear up for the new era of digital assets. We showed a tremendous growth in terms of transactions and volumes since 2019 and in 2023 were marked by Forbes as the "Best Crypto Payment Gateway for High-Volume Transactions". Headquartered in Estonia and having 3 international hubs, we are still a remote-first company with employees working from 30+ countries around the world. At CoinsPaid, we are passionate about crypto, fintech and are putting great effort into building a team that will get the world ready for every-day crypto use. If these feel close to you - give us a shout! In this role, you will: Development of new features and support of existing ones Creation and maintenance of UI components Improvement and development of the project, including architecture, developer experience, codebase, etc Participation in code review processes for the codebase and the application as a whole Tasks estimation, participating in planning session Required Skills & Background: 5+ years experience as a Frontend developer (JavaScript/React) Excellent Javascript knowledge (ES6/ES7) Solid understanding and development experience in React 17+/Redux ecosystem Experience in developing responsive web apps for desktop and mobile browsers with HTML, CSS, Material UI Deep understanding of modern web applications design architecture, good API design patterns, performance and scale Deep understanding and experience in creating software testing (unit, integration, components) Awareness of cross-browser compatibility issues and client-side performance considerations Exceptional problem solving and ability to work independently Experience working in Agile environment Good level of spoken and written English and Russian Why should you choose CoinsPaid? To become a part of this solid team, passionate about their jobs and the crypto industry as a whole. To feel a great team spirit and meet people supporting each other's growth and development. To become a part of a rapidly developing international company and a crypto payments leader. Only in 2023 CoinsPaid was awarded 8 times: - Forbes - “Best Crypto Payment Gateway for High-Volume Transactions”; - The Global Brands Magazine - "Leading Cryptocurrency Payment Solutions - Estonia"; - Baltic TECH Awards - “Blockchain: Company of the Year”; - Global Payment Innovation Awards - “Best Blockchain Payment Initiative“; - EGR B2B Awards - “Cryptocurrency Services Supplier 2023 ”; - EiGE Awards - “Best Payment Provider in 2023”; - MiGEA Excellence Awards - “Best Crypto Payment Provider”; - SiGMA Balkans - “Crypto Payment Solution of the Year”. Solid facts about CoinsPaid: - Private and profitable company, registered and licensed in Estonia; - Secure business, with regular financial and regulatory audits; - Over 9 years of experience in the blockchain development; - Over €700M processed in crypto monthly; - Over 1M transactions processed monthly; - Over 800 merchants accounts serviced; - Over 220 team members across 30+ countries. By joining CoinsPaid now, you’ll participate in building the world's best crypto payment ecosystem, conquering new markets, and popularising cryptocurrencies. Sounds good? Well then, we can’t wait to see your resume!

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About This Book Design and implement state-of-the-art solutions for Internet of Things using different communication protocols, patterns, C# and Raspberry Pi Learn the capabilities and differences between popular protocols and communication patterns and how they can be used, and should not be used, to create secure and interoperable services and things A step-by-step hands-on tutorial with complete source code, that provides interoperable solutions for sensors, actuators, controllers, cameras, and protocol brides Who This Book Is For If you're a developer or electronics engineer who is curious about Internet of Things, then this is the book for you. With only a rudimentary understanding of electronics, Raspberry Pi, or similar credit-card sized computers, and some programming experience using managed code such as C# or Java, you will be taught to develop state-of-the-art solutions for Internet of Things in an instant. What You Will Learn Know the capabilities and limitations of the HTTP, UPnP, CoAP, MQTT, and XMPP protocols Use important communication patterns, such as the request/respond, publish/subscribe, event subscription, asynchronous messaging, and multicasting patterns Secure the life cycle of Things on the Internet by using Thing registries and delegation of trust Decrease complexity and development time by using Internet of Things service platforms Understand basic threats on the Internet and implement effective counter measures Combine interoperability and security to create open yet secure solutions Implement secure, scalable, decentralized, and interoperable architectures and solutions for Internet of Things In Detail This book starts by exploring the popular HTTP, UPnP, CoAP, MQTT, and XMPP protocols. You will learn how protocols and patterns can put limitations on network topology and how they affect the direction of communication and the use of firewalls. Thing registries and delegation of trust are introduced as important tools to secure the life cycle of Things on the Internet. Once the fundamentals have been mastered, your focus will move to the Internet of Things architecture. A secure architecture is proposed that will take full advantage of the power of Internet of Things and at the same time protect end user integrity and private personal data without losing flexibility and interoperability. This book provides you with a practical overview of the existing protocols, communication patterns, architectures, and security issues important to Internet of Things. Authors Peter Waher Peter Waher is the cofounder of Clayster, a company with its origin in Scandinavia but now operates in four continents. Clayster is dedicated to the development of Internet of Things applications and provides an IoT platform for rapid application development. Currently, Peter lives and works in Chile where he is the CEO of Clayster Laboratorios Chile S.A., a subsidiary of Clayster that provides development expertise to partner companies and promotes the Internet of Things technology to research institutions. Originally a mathematician, commercial pilot, and computer games developer, he has worked for 20 years with computers and device communication, including low-level development in assembler for resource-constrained devices to high-level system design and architecture. He's currently participating in various standardization efforts within IEEE, UPnP, and XSF, working on designing standards for Internet of Things. His work on smart applications for Internet of Things and the development of the IP-TV application "Energy Saving through Smart Applications" won the Urban Living Labs global showcase award in the Cultural and Societal Participation and Collaboration Tools category. Peter Waher can be found on LinkedIn at http://linkedin.com/in/peterwaher/. Table of Contents Chapter 1: Preparing our IoT Projects Chapter 2: The HTTP Protocol Chapter 3: The UPnP Protocol Chapter 4: The CoAP Protocol Chapter 5: The MQTT Protocol Chapter 6: The XMPP Protocol Chapter 7: Using an IoT Service Platform Chapter 8: Creating Protocol Gateways Chapter 9: Security and Interoperability

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What You Will Learn Set up your AWS account and get started with the basic concepts of AWS Learn about AWS terminology and identity access management Acquaint yourself with important elements of the cloud with features such as computing, ELB, and VPC Back up your database and ensure high availability by having an understanding of database-related services in the AWS cloud Integrate AWS services with your application to meet and exceed non-functional requirements Create and automate infrastructure to design cost-effective, highly available applications Book Description Amazon Web Services (AWS) is the most popular and widely-used cloud platform. Administering and deploying application on AWS makes the applications resilient and robust. The main focus of the book is to cover the basic concepts of cloud-based development followed by running solutions in AWS Cloud, which will help the solutions run at scale. This book not only guides you through the trade-offs and ideas behind efficient cloud applications, but is a comprehensive guide to getting the most out of AWS. In the first section, you will begin by looking at the key concepts of AWS, setting up your AWS account, and operating it. This guide also covers cloud service models, which will help you build highly scalable and secure applications on the AWS platform. We will then dive deep into concepts of cloud computing with S3 storage, RDS and EC2. Next, this book will walk you through VPC, building realtime serverless environments, and deploying serverless APIs with microservices. Finally, this book will teach you to monitor your applications, and automate your infrastructure and deploy with CloudFormation. By the end of this book, you will be well-versed with the various services that AWS provides and will be able to leverage AWS infrastructure to accelerate the development process. Authors Aurobindo Sarkar Aurobindo Sarkar is currently the country head (India Engineering Center) for ZineOne Inc. With a career spanning over 25 years, he has consulted at some of the leading organizations in India, the US, the UK, and Canada. He specializes in real-time architectures, machine learning, cloud engineering, and big data analytics. Aurobindo has been actively working as a CTO in technology startups for over 8 years now. He also teaches machine learning courses at business schools and corporates. Amit Shah Amit Shah has a bachelor's degree in electronics. He is a director at Global Eagle. He has been programming since the early '80s, the first wave of personal computing―initially as a hobbyist and then as a professional. His areas of interest include embedded systems, IoT, analog, and digital hardware design, systems programming, cloud computing, and enterprise architecture. He has been working extensively in the fields of cloud computing and enterprise architecture for the past 7 years. Table of Contents Chapter 1: Cloud 101 – Understanding the Basics Defining cloud computing Introducing public, private, and hybrid clouds Introducing cloud service models – IaaS, PaaS, and SaaS Introducing multi-tenancy models Understanding cloud-based workloads Setting up your AWS account Summary Chapter 2: Designing Cloud Applications Introducing cloud-based multitier architecture Designing for multi-tenancy Understanding cloud applications design principles Understanding emerging cloud-based application architectures Estimating your cloud computing costs A typical e-commerce web application Summary Chapter 3: Introducing AWS Components AWS components Managing costs on AWS cloud Application development environments Setting up the AWS infrastructure Summary Chapter 4: Designing for and Implementing Scalability Defining scalability objectives Designing scalable application architectures Leveraging AWS infrastructure services for scalability Evolving architecture against increasing loads Event handling at scale Setting up Auto Scaling Summary Chapter 5: Designing for and Implementing High Availability Defining availability objectives Nature of failures Setting up high availability Summary Chapter 6: Designing for and Implementing Security Defining security objectives Understanding the security responsibilities Best practices in implementing AWS security Setting up security Summary Chapter 7: Deploying to Production and Going Live Managing infrastructure, deployments, and support at scale Creating and managing AWS environments using CloudFormation Using CloudWatch for monitoring Using AWS solutions for backup and archiving Planning for production go-live activities Setting up for production Summary Chapter 8: Designing a Big Data Application Introducing big data applications Analyzing streaming data with Amazon Kinesis Best practices for serverless big data applications Best practices for using Amazon EMR Best practices for distributed machine learning and predictive analytics Security overview for big data applications Configuring and using EMR-Spark clusters Summary Chapter 9: Implementing a Big Data Application Setting up an Amazon Kinesis Stream Creating an AWS Lambda function Using Amazon Kinesis Firehose Using AWS Glue and Amazon Athena Using Amazon SageMaker Summary Chapter 10: Deploying a Big Data System Using CloudFormation templates Authoring and deploying serverless applications Using AWS Serverless Application Repository Summary

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CoinsPaid offers ready-to-use crypto payment solutions tailored to business’ every need. Standing at the forefront of mass adoption, our products help businesses gear up for the new era of digital assets. We showed a tremendous growth in terms of transactions and volumes since 2019 and in 2023 were marked by Forbes as the "Best Crypto Payment Gateway for High-Volume Transactions". Headquartered in Estonia and having 3 international hubs, we are still a remote-first company with employees working from 30+ countries around the world. At CoinsPaid, we are passionate about crypto, fintech and are putting great effort into building a team that will get the world ready for every-day crypto use. If these feel close to you - give us a shout! What we expect: For the last 5 years you’ve been working on highload/fault tolerant applications, using PHP 7/8 and Laravel You are familiar with SOLID, KISS, DRY principles, and follow them in your daily work. Also can educate others on these You have practical experience with microcervice architecture, and know pros/cons of it You know minute details of relational DBs such as MySQL, and consider them whilst building an architecture. You understand what lies beneath, and can explain how InnoDB works. You see spots to optimize, and can analyze queries You worked on projects using queues. You understand and can explain when it’s better to use Kafka, and when NSQ/NATS/RabbitMQ You can and do write unit tests, striving for 100% coverage Docker/Docker Compose is your daily tool Good level of spoken and written English and Russian A great plus, if: You understand crypto, differences between coins, nuances of transactions You understand Kubernetes and use Minikube, kubectl in daily work Worked on projects with Domain Driven Design, and can tech on pros/cons of DDD You developed microservices using GoLang Knowledge of Scrum basics Good level of spoken and written English (B1+) and Russian You won’t be comfortable if: You don’t like working in a team You don’t like the question «Why?» You prefer speed over quality. and quality is’t really your job If it’s in specs, you’ll do it You rarely back up you arguments, and can’t hold criticism You believe «It’s always a manager’s fault» statement Why should you choose CoinsPaid? To become a part of this solid team, passionate about their jobs and the crypto industry as a whole. To feel a great team spirit and meet people supporting each other's growth and development. To become a part of a rapidly developing international company and a crypto payments leader. Only in 2023 CoinsPaid was awarded 8 times: - Forbes - “Best Crypto Payment Gateway for High-Volume Transactions”; - The Global Brands Magazine - "Leading Cryptocurrency Payment Solutions - Estonia"; - Baltic TECH Awards - “Blockchain: Company of the Year”; - Global Payment Innovation Awards - “Best Blockchain Payment Initiative“; - EGR B2B Awards - “Cryptocurrency Services Supplier 2023 ”; - EiGE Awards - “Best Payment Provider in 2023”; - MiGEA Excellence Awards - “Best Crypto Payment Provider”; - SiGMA Balkans - “Crypto Payment Solution of the Year”. Solid facts about CoinsPaid: - Private and profitable company, registered and licensed in Estonia; - Secure business, with regular financial and regulatory audits; - Over 9 years of experience in the blockchain development; - Over €700M processed in crypto monthly; - Over 1M transactions processed monthly; - Over 800 merchants accounts serviced; - Over 220 team members across 30+ countries. By joining CoinsPaid now, you’ll participate in building the world's best crypto payment ecosystem, conquering new markets, and popularising cryptocurrencies. Sounds good? Well then, we can’t wait to see your resume!

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Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today. Table of Contents Introduction xxi Chapter 1 The 3ds Max Interface 1 Navigating the Workspace 1 User-Interface Elements 1 Viewports 4 ViewCube 6 Mouse Buttons 6 Quad Menus 7 Displaying Objects in a Viewport 8 Viewport Navigation 10 Transforming Objects Using Gizmos 11 Graphite Modeling Tools Set 13 Command Panel 14 Object Parameters and Values 14 Modifier Stack 15 Objects and Sub-Objects 15 Time Slider and Track Bar 16 File Management 16 Setting a Project 16 Version Up! 18 Now You Know 18 Chapter 2 Your First 3ds Max Project 19 Setting Up a Project Workflow 19 Exercise 2.1: Setting Up a Project 20 The Secret to Accurate Modeling: Reference Material! 20 Exercise 2.2: Setting Up the Modeling Reference 21 Building a Simple Model 24 Exercise 2.3: Starting with a Primitive 24 Exercise 2.4: Modeling in Sub-Object Mode 25 Exercise 2.5: Bringing on the Bevel 29 Exercise 2.6: Chamfering Time 32 Creating Details Using Splines 38 Exercise 2.7: Building the Handle 38 Lathing, Extruding, and Beveling to Create 3D from 2D 45 Exercise 2.8: Lathing to Make a Whole 45 Exercise 2.9: Creating the Clock Numbers and Hands 48 Bringing It All Together 54 Exercise 2.10: Using Merge 54 Now You Know 56 Chapter 3 Modeling in 3ds Max: Architectural Model Part I 57 Setting Up the Scene 58 Exercise 3.1: Setting Up Units 58 Exercise 3.2: Importing a CAD Drawing 59 Building the Room 63 Exercise 3.3: Creating the Walls 63 Exercise 3.4: Creating the Doors 66 Exercise 3.5: Creating the Window 69 Exercise 3.6: Adding a Floor and a Ceiling 71 Adding Special Details to the Room 74 Exercise 3.7: Creating Baseboard Moldings 75 Now You Know 82 Chapter 4 Modeling in 3ds Max: Architectural Model Part II 83 Modeling the Couch 83 Exercise 4.1: Blocking Out the Couch Model 84 Exercise 4.2: Using NURMS to Add Softness 86 Exercise 4.3: Building Detail on the Couch Model 89 Exercise 4.4: Creating the Chaise Lounge 92 Exercise 4.5: Modeling the Couch Feet 95 Modeling the Lounge Chair 97 Exercise 4.6: Creating Image Planes 98 Exercise 4.7: Adding the Images 99 Exercise 4.8: Building the Splines for the Chair Frame 100 Exercise 4.9: Building the Chair Cushion 106 Exercise 4.10: Creating the Chair’s Base 108 Bringing It All Together 113 Now You Know 115 Chapter 5 Introduction to Animation 117 Animating the Ball 118 Exercise 5.1: Setting Keyframes 118 Exercise 5.2: Copying Keyframes 120 Exercise 5.3: Using the Track View - Curve Editor 121 Reading Animation Curves 124 Refining the Animation 126 Exercise 5.4: Editing Animation Curves 127 Exercise 5.5: Squash and Stretch 129 Exercise 5.6: Setting the Timing 131 Exercise 5.7: Moving the Ball Forward 132 Exercise 5.8: Using the XForm Modifier 135 Exercise 5.9: Animating the XForm Modifier 136 Exercise 5.10: Correcting the Rotation 137 Now You Know 138 Chapter 6 Animation Principles 139 Anticipation and Momentum in Knife Throwing 139 Exercise 6.1: Blocking Out the Animation 139 Exercise 6.2: Working with Trajectories 142 Exercise 6.3: Adding Rotation 144 Exercise 6.4: Adding Anticipation 146 Exercise 6.5: Following Through 148 Exercise 6.6: Transferring Momentum to the Target 149 Now You Know 152 Chapter 7 Character Modeling Part I 153 Setting Up the Scene 153 Exercise 7.1: Creating the Image Planes 154 Exercise 7.2: Adding the Images to the Planes 155 Blocking Out the Alien Model 156 Exercise 7.3: Forming the Torso 157 Exercise 7.4: Creating Symmetry 161 Exercise 7.5: Blocking Out the Arms 162 Exercise 7.6: Blocking Out the Leg 167 Exercise 7.7: Refining the Body 172 Exercise 7.8: Building the Neck 179 Now You Know 184 Chapter 8 Character Modeling Part II 185 Creating the Alien Head 185 Exercise 8.1: Blocking Out the Head 185 Exercise 8.2: Building the Nose and Eye 188 Building the Alien Hand 194 Exercise 8.3: Building the Palm of the Hand 194 Exercise 8.4: Beveling the Fingers 196 Building the Foot 203 Exercise 8.5: Blocking Out the Foot 203 Exercise 8.6: Beveling the Toes 205 Completing the Alien 208 Exercise 8.7: Attaching to the Body 208 Exercise 8.8: Using Symmetry 214 Exercise 8.9: Finishing the Head 215 Now You Know 220 Chapter 9 Introduction to Materials 221 Navigating the Slate Material Editor 221 Identifying the Standard Material 223 Standard Materials 223 Identifying the mental ray Material 224 Identifying Shaders 224 Building Materials for the Couch 225 Exercise 9.1: Creating a Standard Material 225 Exercise 9.2: Applying the Material to the Couch 226 Exercise 9.3: Adding a Bitmap 228 Exercise 9.4: Mapping Coordinates 230 Exercise 9.5: Adding Materials to the Feet 232 Exercise 9.6: Applying a Bump Map 234 Building Materials for the Lounge Chair 236 Exercise 9.7: Creating a Leather Material for the Chair Cushion 236 Exercise 9.8: Creating a Reflective Material 238 Building Materials for the Window 241 Exercise 9.9: Creating a Multi/Sub-Object Material 242 Now You Know 247 Chapter 10 Textures and UV Workflow: The Alien 249 Defining UVs on the Alien’s Body 250 Exercise 10.1: Seaming the Alien’s Body 250 Unwrapping UVs on the Alien’s Body 256 Exercise 10.2: Unwrapping the Alien’s Arm 257 Exercise 10.3: Unwrapping the Alien’s Body 261 Exercise 10.4: Arranging the Alien’s UVs 263 Building and Applying Material to the Alien 266 Exercise 10.5: Applying the Color Map 266 Exercise 10.6: Applying the Bump Map 267 Exercise 10.7: Applying the Specular Map 269 Now You Know 271 Chapter 11 Character Studio: Rigging 273 Character Studio Workflow 273 General Workflow 274 Associating a Biped with the Alien Model 276 Exercise 11.1: Creating and Modifying the Biped 276 Exercise 11.2: Adjusting the Torso and Arms 283 Exercise 11.3: Adjusting the Neck and Head 285 Skinning the Alien Model 287 Exercise 11.4: Applying the Skin Modifier 288 Exercise 11.5: Testing the Model 288 Exercise 11.6: Tweaking the Skin Modifier 290 Exercise 11.7: Testing the Alien Model Rig 294 Exercise 11.8: Controlling the View 296 Now You Know 298 Chapter 12 Character Studio: Animation 299 Animating the Alien 299 Exercise 12.1: Adding a Run-and-Jump Sequence 300 Freeform Animation 302 Exercise 12.2: Moving the Head 302 Exercise 12.3: Moving the Arms 305 Exercise 12.4: Completing the Motion Sequence 307 Modifying Animation in the Dope Sheet 308 Exercise 12.5: Adding Footsteps Manually 308 Exercise 10.6: Using the Dope Sheet 309 Now You Know 314 Chapter 13 Introduction to Lighting: Interior Lighting 315 Recognizing 3ds Max Lights 315 Standard Lights 316 Target Spotlight 316 Target Direct Light 318 Free Spot or Free Direct Light 319 Omni Light 320 Lighting a Still Life 321 Exercise 13.1: Setting Up the Basic Lights for the Scene 322 Exercise 13.2: Adding Shadows 325 Exercise 13.3: Adding a Fill Light 326 Exercise 13.4: Setting Up the Fill Light Attenuation 328 Selecting a Shadow Type 330 Atmospherics and Effects 332 Exercise 13.5: Creating a Volume Light 332 Volume Light Parameters 337 The Light Lister 338 Now You Know 339 Chapter 14 3ds Max Rendering 341 Navigating the Render Setup Dialog 341 Common Tab 342 Choosing a Filename 343 Rendered Frame Window 344 Render Processing 344 Assign Renderer 345 Rendering a Scene 346 Exercise 14.1: Rendering the Bouncing Ball 346 Working with Cameras 348 Exercise 14.2: Creating a Camera 350 Exercise 14.3: Animating a Camera 352 Exercise 14.4: Clarifying Safe Frames 354 Raytraced Reflections and Refractions 356 Exercise 14.5: Creating Reflections with Raytrace Material 357 Exercise 14.6: Raytrace Mapping 359 Exercise 14.7: Using the Raytrace Material to Create Refractions 360 Exercise 14.8: Using Raytrace Mapping to Create Refractions 363 Rendering the Interior and Furniture 365 Exercise 14.9: Adding Raytraced Reflections 365 Exercise 14.10: Outputting the Render 367 Now You Know 368 Chapter 15 mental ray 369 Navigating the mental ray Renderer 369 Exercise 15.1: Enabling the mental ray Renderer 369 mental ray Sampling Quality 370 Navigating the Final Gather Parameters 372 Basic Group 373 Advanced Group 374 The mental ray Rendered Frame Window 375 Navigating mental ray Materials 376 Exercise 15.2: Setting Up the Material Editor 376 Exercise 15.3: Using Arch & Design Material Templates 377 Exercise 15.4: Creating Arch & Design Materials 381 Exercise 15.5: Using the Multi/Sub-Object Material and Arch & Design 383 Using Photometric Lights with mental ray 385 Exercise 15.6: Using Photometric Lights in mental ray Renderings 385 Using the Daylight System 391 Exercise 15.7: Using the Daylight System in mental ray Renderings 391 Now You Know 396 Appendix Autodesk 3ds Max Certification 397 Index 401

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100 + 3 Great Danish Industrial Designs: ID Prisen 1965-85 Odlična Kao nova Bernsen, Jens (editor) Published by Danish Design Council, U.S.A. (1985) Danish design is a style of functionalistic design and architecture that was developed in mid-20th century. Influenced by the German Bauhaus school, many Danish designers used the new industrial technologies, combined with ideas of simplicity and functionalism to design buildings, furniture and household objects, many of which have become iconic and are still in use and production. Prominent examples are the Egg chair, the PH lamps and the Sydney Opera House (Australia). Arne Jacobsen`s clock in the Glostrup Town Hall, Glostrup, Denmark History Edit See also: Danish modern The Danish Culture Canon credits Thorvald Bindesbøll (1846–1908) with early contributions to design in the areas of ceramics, jewellery, bookbinding, silver and furniture although he is known in the rest of the world for creating the Carlsberg logo (1904), still in use today.[1] The Canon also includes Knud V. Engelhardt (1882–1931) for a more industrial approach, especially in the rounded contours of his electric tramcar designs which were widely copied.[2] In the area of textiles, Marie Gudme Leth (1895–1997) brought the screen printing process to Denmark, opening a factory in 1935 which allowed her colourful patterns to be manufactured on an industrial basis.[3] August Sandgren introduced functionalism in the design of his masterful bookbindings. The forms and materials of Hans Wegner`s Wishbone Chair are representative of the movement`s aesthetic In the late 1940s, shortly after the end of the Second World War, conditions in Denmark were ideally suited to success in design. The emphasis was on furniture but architecture, silver, ceramics, glass and textiles also benefitted from the trend. Denmark`s late industrialisation combined with a tradition of high-quality craftsmanship formed the basis of gradual progress towards industrial production. After the end of the war, Europeans were keen to find novel approaches such as the light wood furniture from Denmark. Last but not least, support in Denmark for freedom of individual expression assisted the cause.[4] The newly established Furniture School at the Royal Danish Academy of Art played a considerable part in the development of furniture design. Kaare Klint taught functionalism based on the size and proportions of objects, wielding considerable influence. Hans J. Wegner, who had been trained as a cabinetmaker, contributed with a unique sense of form, especially in designing chairs.[5] As head of FDB Møbler, Børge Mogensen designed simple and robust objects of furniture for the average Danish family. Finn Juhl demonstrated an individualistic approach in designing chairs with an appealing but functional look. In the early 1950s, American design also influenced Danish furniture. The American Charles Eames designed and manufactured chairs of moulded wood and steel pipes. These encouraged Arne Jacobsen to design his worldfamous Ant Chair, Denmark`s first industrially manufactured chair. Furthermore, as Shaker furniture—and especially its reputation for stripped down chairs—began to be more and more known abroad, it also influenced Danish designers.[6] Poul Kjærholm, Verner Panton and Nanna Ditzel followed a few years later, continuing the successful story of Danish design. Kjærholm worked mainly in steel and leather, Panton left Denmark during the 1960s to continue designing imaginative but highly unconventional plastic chairs while Nanna Ditzel, who also had a strongly individualistic approach, was successful in helping to renew Danish furniture design in the 1980s. Modern trends Edit Bernadotte`s thermos jug, 2004 During the 1970s, Verner Panton made some of his most important designs, including the Pantonova and the 1-2-3 System. Danish furniture design during the 1980s did not include prominent contributions. By contrast, industrial designers began to prosper, making use of principles such as focus on the user, as well as attention to materials and to detail. For example, there are well known Danish designers, like Tobias Jacobsen (the grandson of Arne Jacobsen), who focused on the single elements of a violin when creating his chair `Vio` or on a boomerang when designing his eponymous sideboard.[7] The Bernadotte & Bjørn studio, established in 1950, was the first to specialise in industrial design, with an emphasis on office machines, domestic appliances and functional articles such as the thermos jug. The electronics manufacturer Bang & Olufsen, in collaboration with Bernadotte & Bjørn and later with Jacob Jensen and David Lewis, went on to excel in modern design work. Around the same time, the Stelton company collaborated with Arne Jacobsen and Erik Magnussen to produce their iconic vacuum jug, a huge international success. Another successful design field is medical technology. Danish design companies like 3PART, Designit and CBD have worked in this area with individual designers such as Steve McGugan and Anders Smith. In 2002 the Danish Government and the City of Copenhagen launched an effort to establish a world event for design in Copenhagen. Originally understood as a tool for branding traditional Danish design, the non-profit organization INDEX: shifted focus after worldwide research and coined the concept of Design to Improve Life, which rapidly became celebrated in Denmark and around the world. The organization now hands out the biggest design award in the world biannual in Copenhagen, tours large scale outdoor exhibition around the world, run educational program as well as design labs and hosts a global network.[citation needed] Today, there is strong focus on design in Denmark as industry increasingly appreciates the importance of design in the business environment. In addition, as part of its trade and industry policy, the Danish government has launched the DesignDenmark initiative which aims to restore Denmark to the international design elite.[8] Architecture Edit Utzon`s Sydney Opera House, 1973 See also: Architecture of Denmark Modern architecture has also contributed to the concept of Danish design. Århus City Hall, Århus, Denmark Arne Jacobsen was not just a furniture designer but one of the leading architects of his times. Among his achievements are the Bellevue Theater and restaurant, Klampenborg (1936), the Århus City Hall (with Erik Møller; 1939–42) and the SAS Royal Hotel (1958–60).[9] Jørn Utzon (1918–2008), Denmark`s most widely recognized architect, is remembered for his expressionist Sydney Opera House (1966) and the later Bagsværd Church (1976) with its wavy concrete roof.[10] Henning Larsen (b. 1925) is the architect who designed the boldly modern Copenhagen Opera House on the island of Holmen which was completed in 2005.[11] Danish architecture is currently in a new-wave era, not receiving more attention since the golden age of Arne Jacobsen and Jørn Utzon, being focused on function and concept rather than aesthetics and an impeccable finish.[12] Bjarke Ingels of Bjarke Ingels Group (BIG) and Dan Stubbergaard`s architectural firm Cobe who met at the former drawing office Plot,[13] are both part of the new wave. Mentionable projects are BIG`s Amager Bakke (Copenhill) and Cobe`s Nørreport Station.[14] Recent achievements Edit Today, the concept of Danish design is thriving in an ever-wider number of fields. Among recent highlights are: The Museum of Modern Art in New York has chosen to outfit 95% of its new Yoshio Taniguchi-designed home with furniture by Danish design company GUBI. The Danish Zenvo ST1 supercar.[15][16] The Evita Peroni suite of women`s accessories which now has some 300 stores in 30 countries.[17] The Halifax Central Library in Halifax, Nova Scotia, Canada, was designed by the Danish architectural firm Schmidt Hammer Lassen. After it was completed in 2014, it has received widespread acclaim[18][19] and several architecture awards.[20][21] Designers Edit Among the most successful designers associated with the concept are Børge Mogensen (1914–72), Finn Juhl (1912–89), Hans Wegner (1914–2007), Arne Jacobsen (1902–71), Poul Kjærholm (1929–80), Poul Henningsen (1894–1967) and Verner Panton (1926–98).[22] Other designers of note include Kristian Solmer Vedel (1923–2003) in the area of industrial design, Jens Harald Quistgaard (1919–2008) for kitchen furniture and implements, Gertrud Vasegaard (1913–2007) for ceramics, and Ole Wanscher (1903–85), who had a classical approach to furniture design. Museums Edit The Danish Museum of Art & Design (or, Designmuseum Denmark) in Copenhagen exhibits many of the artifacts associated with Danish design, especially furniture. The New York Museum of Modern Art also has a large Danish design collection.[23] The Danish Design Centre in the centre of Copenhagen has both permanent and special exhibitions promoting Danish design.[24] Danski centar za dizajn (DDC) je dansko nacionalno središte za dizajn. Osnovana je 1978. godine, polujavna je organizacija pod danskim Ministarstvom poslovanja, industrije i financijskih poslova. Uloga DDC-a je promicati upotrebu dizajna u poslovanju i industriji, pomoći u profesionalizaciji dizajnerske industrije te dokumentirati, promovirati i brendirati danski dizajn u Danskoj i inozemstvu. DDC djeluje na sjecištu poslovanja i industrije, dizajnerske struke, obrazovnih i istraživačkih institucija i javnih institucija, na nacionalnoj i međunarodnoj razini. Danski dizajn centar ukorijenjen je u danskoj povijesti dizajna i u vrijednostima danskog dizajna, ali orijentiran je ka budućnosti. Službena misija je `korištenje dizajna kao mogućnosti transformacije`, a centar je organiziran u pet platformi: Design Cities, Future Health, Design Startup, Design Resource i Next Business. Danski centar za dizajn nalazi se u BLOX-u, čvorištu za dizajn, arhitekturu i urbane inovacije u Kopenhagenu, a izvršni direktor je Christian Bason.Wikipedia site:hr2.wiki Lego dizajn dizajneri iz danske danci iz danske danska umetnost xx veka 20. vek

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What You Will Learn Understand the role and scope of architecting a successful IoT deployment, from sensors to the cloud Scan the landscape of IoT technologies that span everything from sensors to the cloud and everything in between See the trade-offs in choices of protocols and communications in IoT deployments Build a repertoire of skills and the vernacular necessary to work in the IoT space Broaden your skills in multiple engineering domains necessary for the IoT architect Book Description The Internet of Things (IoT) is the fastest growing technology market. Industries are embracing IoT technologies to improve operational expenses, product life, and people's well-being. An architectural guide is necessary if you want to traverse the spectrum of technologies needed to build a successful IoT system, whether that's a single device or millions of devices. This book encompasses the entire spectrum of IoT solutions, from sensors to the cloud. We start by examining modern sensor systems and focus on their power and functionality. After that, we dive deep into communication theory, paying close attention to near-range PAN, including the new Bluetooth® 5.0 specification and mesh networks. Then, we explore IP-based communication in LAN and WAN, including 802.11ah, 5G LTE cellular, SigFox, and LoRaWAN. Next, we cover edge routing and gateways and their role in fog computing, as well as the messaging protocols of MQTT and CoAP. With the data now in internet form, you'll get an understanding of cloud and fog architectures, including the OpenFog standards. We wrap up the analytics portion of the book with the application of statistical analysis, complex event processing, and deep learning models. Finally, we conclude by providing a holistic view of the IoT security stack and the anatomical details of IoT exploits while countering them with software defined perimeters and blockchains. Authors Perry Lea Perry Lea has spent 21 years at Hewlett Packard as a distinguished technologist and chief architect. He then served as a distinguished member of technical staff and strategic director at Micron Technologies leading a team working on advanced computing devices. He is currently a technical director at Cradlepoint where he leads advancement and research in IoT and fog compute. Perry has degrees in computer science, computer engineering, and an EE degree from Columbia University. He is a senior member of IEEE and a senior member/distinguished speaker of ACM. He has 8 patents with 40 pending. Table of Contents Chapter 1: The IoT Story Chapter 2: IoT Architecture and Core IoT Modules Chapter 3: Sensors, Endpoints, and Power Systems Chapter 4: Communications and Information Theory Chapter 5: Non-IP Based WPAN Chapter 6: IP-Based WPAN and WLAN Chapter 7: Long-Range Communication Systems and Protocols (WAN) Chapter 8: Routers and Gateways Chapter 9: IoT Edge to Cloud Protocols Chapter 10: Cloud and Fog Topologies Chapter 11: Data Analytics and Machine Learning in the Cloud and in the Fog Chapter 12: IoT Security Chapter 13: Consortiums and Communities

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What You Will Learn Understand the key TypeScript language features and runtime Install and configure the necessary tools in order to start developing an application Create object-oriented code that adheres to the SOLID principles Develop robust applications with testing (Mocha, Chai, and SinonJS) Apply GoF patterns in an application with a testing approach Identify the challenges when developing an application Migrate JavaScript codebases to TypeScript to improve your workflow Utilize System.JS and Webpack to load scripts and their dependencies Develop high performance server-side applications to run within Node.js Book Description TypeScript is an open source and cross-platform typed superset of JavaScript that compiles to plain JavaScript that runs in any browser or any host. TypeScript adds optional static types, classes, and modules to JavaScript, to enable great tooling and better structuring of large JavaScript applications. Through this three-module learning path, you’ll learn the ins-and-outs of TypeScript for building more robust software. The first module gets you started with TypeScript and helps you understand the basics of TypeScript and automation tools. Get a detailed description of function, generics, callbacks, and promises, and discover the object-oriented features and memory management functionality of TypeScript. The next module starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. You will be introduced to low-level programming concepts to help you write TypeScript code, as well as working with software architecture, best practices, and design aspects. The final module will help you build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if the fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. By the end of this Learning Path, you will be able to take your skills up a notch and develop full-fledged web applications using the latest features of the TypeScript. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning TypeScript by Remo H. Jansen TypeScript Design Patterns by Vilic Vane TypeScript Blueprints by Ivo Gabe de Wolff Authors Remo H. Jansen Remo H. Jansen is a web development engineer, open source contributor, entrepreneur, technology lover, gamer, and Internet enthusiast. He is originally from Seville, Spain, but currently lives in Dublin, Ireland, where he has a full-time job in the financial services industry. Remo has been working on large-scale JavaScript applications for the last few years, from flight booking engines to investment and portfolio management solutions. Remo is an active member of the TypeScript community. He is the organizer of the Dublin TypeScript meet-up and the creator of InversifyJS (an inversion of control container for TypeScript applications. He also writes a blog about TypeScript and other web technologies at http://blog.wolksoftware.com/. Remo has previously worked on two books published by Packt Publishing as technical reviewer of Mastering TypeScript, Nathan Rozentals and as the author of Learning TypeScript. If you wish to contact him, you can do so at http://www.remojansen.com/. Vilic Vane Vilic Vane is a JavaScript engineer with over 8 years of experience in web development. He started following the TypeScript project since it went public, and he’s also a contributor of the project. He is now working at Ruff, a startup company building an IoT platform that runs JavaScript on embedded devices. Continue reading Ivo Gabe de Wolff Ivo Gabe de Wolff has been a freelance developer under the name of ivogabe since 2012 and he is studying mathematics and computing sciences at Utrecht University. When he was eleven, he started programming in Game Maker. Currently, he uses TypeScript on a daily basis. Recently, he has used TypeScript in lots of different environments, including mobile apps, servers, and command-line tools. Now he mainly specializes in NodeJS programming. Furthermore, he is the author of various open source projects, including gulp-typescript. You can find his projects on github.com/ivogabe. If you want to read more about TypeScript, JavaScript, gulp, or Functional Programming, you can take a look at his blog at dev.ivogabe.com. Table of Contents Chapter 1: Introducing TypeScript Chapter 2: Automating Your Development Workflow Chapter 3: Working with Functions Chapter 4: Object-Oriented Programming with TypeScript Chapter 5: Runtime Chapter 6: Application Performance Chapter 7: Application Testing Chapter 8: Decorators Chapter 9: Application Architecture Chapter 10: Putting Everything Together Chapter 11: Tools and Frameworks Chapter 12: The Challenge of Increasing Complexity Chapter 13: Creational Design Patterns Chapter 14: Structural Design Patterns Chapter 15: Behavioral Design Patterns Chapter 16: Behavioral Design Patterns: Continuous Chapter 17: Patterns and Architectures in JavaScript and TypeScript Chapter 18: SOLID Principles Chapter 19: The Road to Enterprise Application Chapter 20: TypeScript 2.0 Fundamentals Chapter 21: A Weather Forecast Widget with Angular 2 Chapter 22: Note-Taking App with a Server Chapter 23: Real-Time Chat Chapter 24: Native QR Scanner App Chapter 25: Advanced Programming in TypeScript Chapter 26: Spreadsheet Applications with Functional Programming Chapter 27: Pac Man in HTML5 Chapter 28: Playing Tic-Tac-Toe against an AI Chapter 29: Migrate JavaScript to TypeScript

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CoinsPaid offers ready-to-use crypto payment solutions tailored to business’ every need. Standing at the forefront of mass adoption, our products help businesses gear up for the new era of digital assets. We showed a tremendous growth in terms of transactions and volumes since 2019 and in 2023 were marked by Forbes as the "Best Crypto Payment Gateway for High-Volume Transactions". Headquartered in Estonia and having 3 international hubs, we are still a remote-first company with employees working from 30+ countries around the world. At CoinsPaid, we are passionate about crypto, fintech and are putting great effort into building a team that will get the world ready for every-day crypto use. If these feel close to you - give us a shout! In this role, you will: Create and maintain optimal data pipeline architecture Build the infrastructure required for optimal extraction, transformation, and loading of data from a wide variety of data sources using SQL, Vertica Create data tools for analytics and other team members that assist them in building and optimizing our product and business processes into an innovative industry leader About you: Advanced working SQL knowledge and experience working with relational databases, query authoring (SQL) as well as working familiarity with a variety of databases Experience building and optimizing data pipelines, architectures and data sets Experience performing root cause analysis on internal and external data and processes to answer specific business questions and identify opportunities for improvement Strong analytic skills related to working with unstructured datasets 3+ years of experience in a Data Engineer role Experience using the following software/tools: Relational Databases, including MySQL, Vertica Data pipeline and workflow management tools as Airflow Python Why should you choose CoinsPaid? To become a part of this solid team, passionate about their jobs and the crypto industry as a whole. To feel a great team spirit and meet people supporting each other's growth and development. To become a part of a rapidly developing international company and a crypto payments leader. Only in 2023 CoinsPaid was awarded 8 times: - Forbes - “Best Crypto Payment Gateway for High-Volume Transactions”; - The Global Brands Magazine - "Leading Cryptocurrency Payment Solutions - Estonia"; - Baltic TECH Awards - “Blockchain: Company of the Year”; - Global Payment Innovation Awards - “Best Blockchain Payment Initiative“; - EGR B2B Awards - “Cryptocurrency Services Supplier 2023 ”; - EiGE Awards - “Best Payment Provider in 2023”; - MiGEA Excellence Awards - “Best Crypto Payment Provider”; - SiGMA Balkans - “Crypto Payment Solution of the Year”. Solid facts about CoinsPaid: - Private and profitable company, registered and licensed in Estonia; - Secure business, with regular financial and regulatory audits; - Over 9 years of experience in the blockchain development; - Over €700M processed in crypto monthly; - Over 1M transactions processed monthly; - Over 800 merchants accounts serviced; - Over 220 team members across 30+ countries. By joining CoinsPaid now, you’ll participate in building the world's best crypto payment ecosystem, conquering new markets, and popularising cryptocurrencies. Sounds good? Well then, we can’t wait to see your resume!

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JavaScript Frameworks for Modern Web Dev is your guide to the wild, vast, and untamed frontier that is JavaScript development. The JavaScript tooling landscape has grown and matured drastically in the past several years. This book will serve as an introduction to both new and well established libraries, frameworks, and utilities that have gained popular traction and support from seasoned developers. It covers tools applicable to the entire development stack, both client- and server-side. While no single book can possibly cover every JavaScript library of value, JavaScript Frameworks for Modern Web Dev focuses on incredibly useful libraries and frameworks that production software uses. You will be treated to detailed analyses and sample code for tools that manage dependencies, structure code in a modular fashion, automate repetitive build tasks, create specialized servers, structure client side applications, facilitate horizontal scaling, and interacting with disparate data stores. The libraries and frameworks covered include Bower, Grunt, Yeoman, PM2, RequireJS, Browserify, Knockout, AngularJS, Kraken, Mach, Mongoose, Knex, Bookshelf, Faye, Q, Async.js, Underscore, and Lodash. Written from first-hand experience, you will benefit from the glorious victories and innumerable failures of two experienced professionals, gain quick insight into hurdles that aren't always explicitly mentioned in API documentation or Readmes, and quickly learn how to use JavaScript frameworks and libraries like a Pro. Enrich your development skills with JavaScript Frameworks for Modern Web Dev today. What you’ll learn • How to manage your project's third-party dependencies. • How to structure your project's code as a collection of tightly focused, independent modules that are easy to reason about and test. • How to implement several popular client-side frameworks for creating complex single-page web applications. • How to implement several popular server-side frameworks for creating REST APIs that your applications interact with. • How to manage the complexity of interacting with document ("NoSQL") and relational ("RDBMS") data stores through the use of object mapping libraries, along with advice on which type of storage medium to choose. • How to implement real-time communication between the web browser and your application server. • How to manage the additional complexity that is inherent in asynchronous code with libraries such as "Q" and "async.js." • How to implement a mechanism for logging important events that occur within your application, in a way that can grow with you as your architecture changes and scales. • How to implement distributed, horizontal processing of work across multiple servers in a way that supports quickly shifting resource requirements. Who this book is for Pro JavaScript Frameworks for Modern Web Development is for the web developer confident with JavaScript but struggling to come to terms with the sheer number of options that exist for seemingly every problem. This book helps lift the fog, providing the reader with an in-depth guide to specific libraries and frameworks that well-known organizations are using right now, and with great success. Table of Contents 1. Bower 2. Grunt 3. Yeoman 4. PM2 5. RequireJS 6. Browserify 7. Knockout 8. AngularJS 9. Kraken 10. Mach 11. Mongoose 12. Knex and Bookshelf 13. Faye 14. Q 15. Async.js 16. Underscore and Lodash

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What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games Book Description Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market! Authors Avisekhar Roy Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games. Table of Contents Chapter 1: Android Game Development Chapter 2: Introduction to Different Android Platforms Chapter 3: Different Android Development Tools Chapter 4: Android Development Style and Standards in the Industry Chapter 5: Understanding the Game Loop and Frame Rate Chapter 6: Improving Performance of 2D/3D Games Chapter 7: Working with Shaders Chapter 8: Performance and Memory Optimization Chapter 9: Testing Code and Debugging Chapter 10: Scope for Android in VR Games Chapter 11: Android Game Development Using C++ and OpenGL Chapter 12: Polishing Android Games Chapter 13: Third-Party Integration, Monetization, and Services

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What You Will Learn Overcome the challenges IoT data brings to analytics Understand the variety of transmission protocols for IoT along with their strengths and weaknesses Learn how data flows from the IoT device to the final data set Develop techniques to wring value from IoT data Apply geospatial analytics to IoT data Use machine learning as a predictive method on IoT data Implement best strategies to get the most from IoT analytics Master the economics of IoT analytics in order to optimize business value Book Description We start with the perplexing task of extracting value from huge amounts of barely intelligible data. The data takes a convoluted route just to be on the servers for analysis, but insights can emerge through visualization and statistical modeling techniques. You will learn to extract value from IoT big data using multiple analytic techniques. Next we review how IoT devices generate data and how the information travels over networks. You’ll get to know strategies to collect and store the data to optimize the potential for analytics, and strategies to handle data quality concerns. Cloud resources are a great match for IoT analytics, so Amazon Web Services, Microsoft Azure, and PTC ThingWorx are reviewed in detail next. Geospatial analytics is then introduced as a way to leverage location information. Combining IoT data with environmental data is also discussed as a way to enhance predictive capability. We’ll also review the economics of IoT analytics and you’ll discover ways to optimize business value. By the end of the book, you’ll know how to handle scale for both data storage and analytics, how Apache Spark can be leveraged to handle scalability, and how R and Python can be used for analytic modeling. Authors Andrew Minteer Andrew Minteer is currently the senior director, data science and research at a leading global retail company. Prior to that, he served as the director, IoT Analytics and Machine Learning at a Fortune 500 manufacturing company. He has an MBA from Indiana University with a background in statistics, software development, database design, cloud architecture, and has led analytics teams for over 10 years. He first taught himself to program on an Atari 800 computer at the age of 11 and fondly remembers the frustration of waiting through 20 minutes of beeps and static to load a 100-line program. He now thoroughly enjoys launching a 1 TB GPU-backed cloud instance in a few minutes and getting right to work. Andrew is a private pilot who looks forward to spending some time in the air sometime soon. He enjoys kayaking, camping, traveling the world, and playing around with his six-year-old son and three-year-old daughter. Table of Contents Chapter 1: Defining IoT Analytics and Challenges Chapter 2: IoT Devices and Networking Protocols Chapter 3: IoT Analytics for the Cloud Chapter 4: Creating an AWS Cloud Analytics Environment Chapter 5: Collecting All That Data - Strategies and Techniques Chapter 6: Getting to Know Your Data - Exploring IoT Data Chapter 7: Decorating Your Data - Adding External Datasets to Innovate Chapter 8: Communicating with Others - Visualization and Dashboarding Chapter 9: Applying Geospatial Analytics to IoT Data Chapter 10: Data Science for IoT Analytics Chapter 11: Strategies to Organize Data for Analytics Chapter 12: The Economics of IoT Analytics Chapter 13: Bringing It All Together

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What You Will Learn Build a fully functioning reactive web application in Vue.js from scratch. The importance of the MVVM architecture and how Vue.js compares with other frameworks such as Angular.js and React.js. How to bring reactivity to an existing static application using Vue.js. How to use plugins to enrich your applications. How to develop customized plugins to meet your needs. How to use Vuex to manage global application’s state. Book Description Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use. This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js. You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch. Authors Olga Filipova Olga Filipova was born in Ukraine, in Kyiv. She grew up in a family of physicists, scientists, and professors. She studied system analysis at the National University of Ukraine Kyiv Polytechnic Institute. At the age of 20, she moved to Portugal where she did her bachelor's and master's degrees in computer science in the University of Coimbra. During her studies, she participated in research and development of European projects and became an assistant teacher of operating systems and computer graphics. After obtaining her master's degree, she started to work at Feedzai. At that time, it was a small team of four who developed a product from scratch, and now it is one of the most successful Portuguese startups. At some point, her main responsibility became to develop a library written in JavaScript whose purpose was to bring data from the engine to the web interface. This marked Olga's main direction in tech—web development. At the same time, she continued her teaching practice in a course of professional web development in the local professional education center in Coimbra. In 2013, along with her brother and her husband, she started an educational project based in Ukraine. This project's name is EdEra and it has grown from a small platform of online courses into a big player in the Ukrainian educational system. Currently, EdEra is pointing in an the international direction and preparing an awesome online course about IT. Don't miss it! In 2014, Olga, with her husband and daughter, moved from Portugal to Berlin, where she started working at Meetrics as a frontend engineer, and after a year she became the lead of an amazing team of frontend software developers. Olga is happily married to an awesome guy called Rui, who is also a software engineer. Rui studied with Olga at the University of Coimbra and worked with her at Feedzai. Olga has a smart and beautiful daughter called Taissa, a fluffy cat called Patusca, and two fluffiest chinchillas called Barabashka and Cheburashka. Table of Contents Chapter 1: Going Shopping with Vue.js Chapter 2: Fundamentals – Installing and Using Chapter 3: Components – Understanding and Using Chapter 4: Reactivity – Binding Data to Your Application Chapter 5: Vuex – Managing State in Your Application Chapter 6: Plugins – Building Your House with Your Own Bricks Chapter 7: Testing – Time to Test What We Have Done So Far! Chapter 8: Deploying – Time to Go Live! Chapter 9: What Is Next? Chapter 10: Solutions to Exercises

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The best way to learn microservices development is to build something! Bootstrapping Microservices with Docker, Kubernetes, and Terraform guides you from zero though to a complete microservices project, including fast prototyping, development, and deployment. You’ll get your feet wet using industry-standard tools as you learn and practice the practical skills you’ll use for every microservices application. Following a true bootstrapping approach, you’ll begin with a simple, familiar application and build up your knowledge and skills as you create and deploy a real microservices project. Why microservices? 1.1 This book is practical 1.2 What is a microservice? 1.3 What is a microservices application? 1.4 What’s wrong with the monolith? 1.5 Why are microservices popular now? 1.6 Benefits of microservices 1.7 Drawbacks of microservices 1.8 Modern tooling for microservices 1.9 Designing a microservices application 1.10 An example application 1.11 Getting more information 1.12 Summary Creating your first microservice 2.1 New tools 2.2 Getting the code 2.3 Why Node.js? 2.4 Our philosophy of development 2.5 Establishing our single-service development environment 2.5.1 Installing git 2.5.2 Cloning the code repo 2.5.3 Get Visual Studio Code 2.5.4 Installing Node.js 2.6 Building a HTTP server for video streaming 2.6.1 Creating a Node.js project 2.6.2 Installing Express 2.6.3 The Express boilerplate 2.6.4 Running our simple web server 2.6.5 Adding streaming video 2.6.6 Microservice configuration 2.6.7 Set up for production 2.6.8 Live reload for fast iteration 2.6.9 Running the finished code from this chapter 2.7 Node.js review 2.8 Where to go for more information 2.9 Summary 3 Publishing your first microservice 4 Data management for microservices 5 Communication between microservices 6 Creating your production environment 7 Continuous delivery with Terraform 8 Keeping your microservices working 9 Exploring FlixTube 10 Our future is scalable About the Technology Microservices have become a standard architecture for established enterprises and startups alike. Although microservice designs can be complex, Docker, Kubernetes, and Terraform are the tools that make microservices applications accessible and cost-effective, providing the means to package, manage, and deploy microservices applications of any size. Bootstrapping Microservices with Docker, Kubernetes, and Terraform gradually builds up your skills with these powerful tools, allowing you to increase your knowledge and capability in stages as you build a real application from the ground up. About the book In Bootstrapping Microservices with Docker, Kubernetes, and Terraform, 20-year software veteran Ashley Davis lays out his practical approach to microservices. There’s no unnecessary theory—just working examples, and hands-on learning that you can use to build a useful application! Chapter by chapter, you’ll follow the construction of a video streaming application, unlocking how specific technologies are used in the microservices development process. You’ll learn how to create cloud infrastructure with Terraform, how to configure and package microservices using Docker, and how to deploy a microservice application on a Kubernetes cluster. When you’re finished with this engaging project, you’ll have all the skills you need to start building and deploying microservices to your own infrastructure. What's inside Creating, configuring and packaging a microservice using Docker Developing and testing a microservices application using Docker-Compose Applying automated testing to microservices Using Terraform to implement infrastructure-as-code and setup a continuous delivery pipeline Building a Kubernetes cluster to host your microservices Monitoring, managing and troubleshooting a microservices application About the reader For developers with experience building web applications. About the author Ashley Davis is a software developer, entrepreneur, author, and stock trader. Ashley is CTO of Sortal, a startup that helps businesses manage their digital assets with artificial intelligence. Ashley is the creator of Data-Forge and Data-Forge Notebook, software for data transformation, analysis, and visualization in JavaScript. Ashley is the author of Manning’s Data Wrangling with JavaScript.

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CoinsPaid offers ready-to-use crypto payment solutions tailored to business’ every need. Standing at the forefront of mass adoption, our products help businesses gear up for the new era of digital assets. We showed a tremendous growth in terms of transactions and volumes since 2019 and in 2023 were marked by Forbes as the "Best Crypto Payment Gateway for High-Volume Transactions". Headquartered in Estonia and having 3 international hubs, we are still a remote-first company with employees working from 30+ countries around the world. At CoinsPaid, we are passionate about crypto, fintech and are putting great effort into building a team that will get the world ready for every-day crypto use. If these feel close to you - give us a shout! We are looking for a Head of ITS team to oversee and manage the back office infrastructure and other important operations in the corporate environment. The Head of IT is responsible for the company’s internal information technology systems, processes. As the company has grown the position requires a dynamic IT leader who can thrive in a growing and fast-evolving organization. To be successful, you should have a strong experience in enterprise architecture work, understand the requirements of the operational IT work, and have superior project and people management skills. As a Head of ITS, your primary responsibilities will include: Analysing departmental needs and boosting productivity, efficiency, and accuracy to inform business decisions Analysing processes, technologies, and vendors continually to find areas for improvement Maintaining essential IT infrastructure including operating systems, applications, servers, email system, laptops Building relations with vendors and procurement of IT equipment and software Taking responsibility for projects and solutions within the business initiative Handling business-critical IT tasks and systems administration Tracking and maintain hardware and software inventory IT Continuity planning: responsible for IT risks identification, contingency/recovery plans documentation, avoid unplanned downtime Leading and developing people, skills, and competences in the team To be successful in this role, you will need: Proven experience as Head of IT or similar role (3 years minimum) in managing IT operations and systems Proficiency in English and Russian, written and verbal. Upper-intermediate level of English Must be able to work independently to gather requirements and translate those into solutions Ability to work cross-functionally and communicate with technical and non-technical teams Good communication verbal and writing skills Demonstrate accountability & ownership to drive service improvement and has strong priority setting, flexibility and discipline System approach to developing services and work Strong analytical and problem-solving skills Nice-to-Have: Understanding & implementing best practice in ITIL & ITSM principles Knowledge and understanding of the process part and building processes in the enterprise Why should you choose CoinsPaid? To become a part of this solid team, passionate about their jobs and the crypto industry as a whole. To feel a great team spirit and meet people supporting each other's growth and development. To become a part of a rapidly developing international company and a crypto payments leader. Only in 2023 CoinsPaid was awarded 8 times: - Forbes - “Best Crypto Payment Gateway for High-Volume Transactions”; - The Global Brands Magazine - "Leading Cryptocurrency Payment Solutions - Estonia"; - Baltic TECH Awards - “Blockchain: Company of the Year”; - Global Payment Innovation Awards - “Best Blockchain Payment Initiative“; - EGR B2B Awards - “Cryptocurrency Services Supplier 2023 ”; - EiGE Awards - “Best Payment Provider in 2023”; - MiGEA Excellence Awards - “Best Crypto Payment Provider”; - SiGMA Balkans - “Crypto Payment Solution of the Year”. Solid facts about CoinsPaid: - Private and profitable company, registered and licensed in Estonia; - Secure business, with regular financial and regulatory audits; - Over 9 years of experience in the blockchain development; - Over €700M processed in crypto monthly; - Over 1M transactions processed monthly; - Over 800 merchants accounts serviced; - Over 220 team members across 30+ countries. By joining CoinsPaid now, you’ll participate in building the world's best crypto payment ecosystem, conquering new markets, and popularising cryptocurrencies. Sounds good? Well then, we can’t wait to see your resume!

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CoinsPaid offers ready-to-use crypto payment solutions tailored to business’ every need. Standing at the forefront of mass adoption, our products help businesses gear up for the new era of digital assets. We showed a tremendous growth in terms of transactions and volumes since 2019 and in 2023 were marked by Forbes as the "Best Crypto Payment Gateway for High-Volume Transactions". Headquartered in Estonia and having 3 international hubs, we are still a remote-first company with employees working from 30+ countries around the world. At CoinsPaid, we are passionate about crypto, fintech and are putting great effort into building a team that will get the world ready for every-day crypto use. If these feel close to you - give us a shout! Responsibilities: Be the active part of Scrum team Do requirements analysis, manual and automated testing and releasing products Develop test documentation (checklist, test cases, quality reports) for manual and automation testing Automate test cases based on the existing framework. Tech stack: Python + Selenium: PyTest/Behave (Gherkin); Do functional and exploratory testing, including frontend, backend/api (mostly important focus), message queue, Execute all general types of testing. Maintain and expand the automation testing framework Participate in testing tools development (including Mocks) Participate in quality processes architecture, estimations, test cases design Participate in CI/CD process improvement Coordinate your work with teammates and other QA Evaluate product quality and influence on processes to improve quality assurance processes Requirements: 5+ years of experience in Quality Assurance, manual and automation testing Experience in functional/non-functional testing (greybox(backend + API), integration, UI, acceptance testing, exploratory testing) Deep understanding of QA approaches, testing principles, testing types, zero bug policy, test pyramid approach, tests coverage distribution and other Superb quality of test documentation Great understanding and first-hand experience of Scrum principles and/or other agile frameworks Excellent in understanding of the SDLC from requirements analysis, development, deployment to application monitoring Proficiency in Python-based testing frameworks (pytest, behave, other) Good knowledge of modern QA practices, technologies, and processes Experience in working with Continuous Integration, Continuous Delivery systems Experience with REST API/Message Queues testing Good SQL skills Experience with ELK, Sentry, other monitoring/alerting tools Independence and proactivity Great communication skills and teamwork Ability to quickly learn new things Good level of spoken and written English and Russian Nice to have: Experience in load/stress/performance testing Experience with Kubernetes Experience in Fintech, Blockchain or other complex domain with heavy business logic and integrations Why should you choose CoinsPaid? To become a part of this solid team, passionate about their jobs and the crypto industry as a whole. To feel a great team spirit and meet people supporting each other's growth and development. To become a part of a rapidly developing international company and a crypto payments leader. Only in 2023 CoinsPaid was awarded 8 times: - Forbes - “Best Crypto Payment Gateway for High-Volume Transactions”; - The Global Brands Magazine - "Leading Cryptocurrency Payment Solutions - Estonia"; - Baltic TECH Awards - “Blockchain: Company of the Year”; - Global Payment Innovation Awards - “Best Blockchain Payment Initiative“; - EGR B2B Awards - “Cryptocurrency Services Supplier 2023 ”; - EiGE Awards - “Best Payment Provider in 2023”; - MiGEA Excellence Awards - “Best Crypto Payment Provider”; - SiGMA Balkans - “Crypto Payment Solution of the Year”. Solid facts about CoinsPaid: - Private and profitable company, registered and licensed in Estonia; - Secure business, with regular financial and regulatory audits; - Over 9 years of experience in the blockchain development; - Over €700M processed in crypto monthly; - Over 1M transactions processed monthly; - Over 800 merchants accounts serviced; - Over 220 team members across 30+ countries. By joining CoinsPaid now, you’ll participate in building the world's best crypto payment ecosystem, conquering new markets, and popularising cryptocurrencies. Sounds good? Well then, we can’t wait to see your resume!

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Esther McCoy - Richard Neutra Masters of the world architecture George Braziller INC, New York, 1960. Mek povez, 128 strana, ilustrovano. Ex libris (pecat) i potpis bivseg vlasnika RETKO! Rihard Nojtra Рихард Јозеф Нојтра (нем. Richard Joseph Neutra;[1] Беч, 8. април 1892 — Вупертал, 16. април 1970) је био значајан аустријско-амерички архитект, пре свега активан у јужној Калифорнији у САД, а важи за једног од најзначајнијих представника модерне архитектуре.[2][3] Живот и дело Зграда Treetops, коју је започео Рихард Нојтра а 1980. завршио његов син Дион Кућа Кауфманових у Палм Спрингсу у Калифорнији Рихард Нојтра студирао је на Високој техничкој школи у Бечу као ђак Адолф Лоса и био је под утицајем Ото Вагнера. Године 1917. дипломирао је на овој школи и отишао у Берлин где је сарађивао са архитектом Ерих Менделсоном. На свом првом већем путовању у иностранство које је предузео са млађим сином Зигмунд Фројда упознао је жену свога живота, певачицу Целестин Дион Нидерман. Био је фасциниран архитектуром у САД а нарочито делима Френка Лојда Рајта и одлучио је се пресели у САД. Прво је отишао у Чикаго, затим у Таљезин да би се сусрео са Рајтом, али је видео плакат „California Call You!“, који је на њега оставио јак утисак, тако да се одлучује за југ Калифорније. Године 1929. добио је и америчко држављанство. У Лос Анђелесу је важио за представника интернационалног стила у архитектури у САД. Градио је виле и приватне куће које је уклапао у околину и пејзаж. Нојтра се заинтересовао за пејзажну архитектуру и у току студија је упознао пејзажног архитекту за хортикултуру Густава Амана с којим се спријатељио. Када је пројектовао виле у Швајцарској 1960-их година, радио је са пејзажним архитектом Ернстом Крамером који је био ученик Густава Амана. Међу значајне Нојтрине ране радове спада кућа за породицу Лавел; то је чиста скелетна конструкција у стилу европске традиције чији је утемељивач био Адолф Лос. Од 1949. до 1964. пројектовао је, у сарадњи са Роберт Александром, школске зграде, цркве, пословне зграде и музеје. Од 1960. је започео сарадњу са сином Дионом Нојтром. У пројекте школа са заобљеним основама Нојтра је укључивао и пејзаж. За њега је карактеристично да о архитектури говори као о примењеној физиологији. У избору материјала одлучивао се за природне, а најчешће је користио дрво. Намештај за седење је прилагођавао облицима људског тела као и Алвар Алто, Елијел Саринен и други напредни архитекти.[4] У својим радовима Нојтра је показао да је усвојио модеран калифорнијски стил специјализујући се на уклапање објеката у пејзаж и баште и инспирисао се нарочито контрастом геометријских форми и природе и створио утисак који је нарочито био изражен на фотографијама његових изведених објеката које је фотографисао Јулијус Шулман. У пројектима како Рајта тако и Нојтре значајну улогу има водена површина. Његове представе су се уклапали у захтеве његових инвеститора. Једна од најпознатијих Нојтриних зграда је зграда за Едгара Кауфмана („Kaufmann Desert House“) из 1946. која је уклопљена у пејзаже у близину Палм Спрингса у Калифорнији. Године 1952. пројектовао је „Moore House“ у Охаи („Ојаи“) у коме доминира рефлектујући мали рибњак и по речима његовог сина Диона зграда плива на воденој башти. Рихард Нојтра је преминуо 1970. у Вупелталу. Његов рад наставио је његов син Дион, поготово у 1990- тим годинама. Нојтра је почасни грађанин Беча и у делу града који се назива Леополдау постоји улица са његовим именом. Избор из његових дела Lovell House, Лос Анђелес, 1927 — 1929. Neutra House, Лос Ангелес, 1933. (преградња 1964. ) Школа „Corona School“, Бел Калифорнија, 1935. Desert House, Колорадо, 1946. „Case studies“, Калифорнија, 1946—1950. Kaufmann House, Палм Спрингс, Калифорнија, 1947. Методистичка црква Rivera Methodist Curch, Редондо Бич, Калифорнија, 1958. Музеј Lincoln Memorial Museum, Гетисбург, Пенсилванија, 1963. Основна школаGrundschule, Лемуре, Калифорниен, 1964. Насеље Neutra Siedlung, Morfelden- Valdorf, Немачка, 1964. Haus Rentsch, Бернер Оберланд, Швајцарска, 1965.- хортикултура Ернст Крамер Haus Bucerius, Тессин, Швајцарска, 1965.- хортикултура Ернст Крамер Наслеђе Нојтрин син Дион је држао канцеларије у Сребрном језеру које је дизајнирао и изградио његов отац отворене као „Richard and Dion Neutra Architecture” у Лос Анђелесу. Пословна зграда Нојтра је наведена у Националном регистру историјских места.[5] Године 1980, Нојтрина удовица је донирала Ван дер Лиув зграду (VDL истраживачка кућа), тада процењену на 207.500 долара, Државном политехничком универзитету Калифорније, Помона (Кал Поли Помона) да је користе професори и студенти универзитетског Колеџа за дизајн животне средине.[6][7] Године 2011, Крониш (1954) на 9439 Сансет булевару на Беверли Хилсу израђена по Нојтрином дизајну продата је за 12,8 милиона долара.[8] Године 2009, изложба „Ричард Нојтра, архитекта: скице и цртежи“ у Централној библиотеци Лос Анђелеса представљала је избор Нојтриних путописних скица, цртежа фигура и приказа зграда. Изложбу о раду архитекте у Европи између 1960. и 1979. године поставила је MARTa Херфорд, Немачка. Кауфманову пустињску кућу је обновила агенција Marmol Radziner + Associates средином 1990-их.[9] Фамилија слова Нојтрафејс, коју је дизајнирао Кристијан Шварц за House Industries, заснована је на архитектури и принципима дизајна Ричарда Нојтре. Године 1977, постхумно је награђен AIA златном медаљом, а 2015. награђен је Златном палмином звездом на Стази звезда у Палм Спрингсу у Калифорнији.[10] Richard Joseph Neutra (/ˈnɔɪtrə/ NOI-tra;[1] April 8, 1892 – April 16, 1970) was an Austrian-American architect. Living and building for most of his career in Southern California, he came to be considered a prominent and important modernist architect.[2][3] His most notable works include the Kaufmann Desert House, in Palm Springs, California. Biography Neutra was born in Leopoldstadt, the second district of Vienna, Austria Hungary, on April 8, 1892, into a wealthy Jewish family. His Jewish-Hungarian father Samuel Neutra (1844–1920),[4][5] was a proprietor of a metal foundry, and his mother, Elizabeth `Betty` Glaser[6] Neutra (1851–1905) was a member of the IKG Wien. Richard had two brothers, who also emigrated to the United States, and a sister, Josephine Theresia `Pepi` Weixlgärtner, an artist who married the Austrian art historian Arpad Weixlgärtner and who later emigrated to Sweden. Her work can be seen at the Modern Art Museum in Stockholm.[7] Neutra attended the Sophiengymnasium in Vienna until 1910. He studied under Max Fabiani and Karl Mayreder at the Vienna University of Technology (1910–18) and also attended the private architecture school of Adolf Loos. In 1912, he undertook a study trip to Italy and the Balkans with Ernst Ludwig Freud (son of Sigmund Freud).[citation needed] In June 1914, Neutra`s studies were interrupted when he was ordered to Trebinje, where he served as an lieutenant in the artillery until the end of World War I. Dione Neutra recalled her husband Richard`s hatred of the retribution against the Serbs in an interview conducted in 1978 after his death: `He talked about the people he met [i.e. in Trebinje] … how his commander was a sadist, who was able to play out his sadistic tendencies…. He was just a small town clerk in Vienna, but then he became his commander.`[8] Neutra took a leave in 1917 to return to the Technische Hochschule to take his final examinations.[9] After World War I, Neutra moved to Switzerland, where he worked with the landscape architect Gustav Ammann. In 1921, he served briefly as city architect in the German town of Luckenwalde, and later in the same year he joined the office of Erich Mendelsohn in Berlin. Neutra contributed to the firm`s competition entry for a new commercial center for Haifa, Palestine (1922), and to the Zehlendorf housing project in Berlin (1923).[10] He married Dione Niedermann, the daughter of an architect, in 1922. They had three sons, Frank L (1924–2008), Dion (1926–2019), who became an architect and his father`s partner, and Raymond Richard Neutra (1939–), a physician and environmental epidemiologist. Richard Neutra moved to the United States by 1923 and became a naturalized citizen in 1929. He worked briefly for Frank Lloyd Wright before accepting an invitation from Rudolf Schindler, a close friend from his university days, to work and live communally in Schindler`s Kings Road House in California. Neutra`s first works in California were both in the realm of landscape architecture: namely, the grounds of the Lovell Beach House (1922–25), in Newport Beach, which Schindler had designed for Philip Lovell; and a pergola and wading pool for the complex that Wright and Schindler had designed for Aline Barnsdall on Olive Hill (1925), in Hollywood. Schindler and Neutra would go on to collaborate on an entry for the League of Nations Competition (1926–27); in the same year, they formed a firm with the planner Carol Aronovici (1881–1957), called the Architectural Group for Industry and Commerce (AGIC). Neuatra subsequently developed his own practice and went on to design numerous buildings embodying the International Style, 12 of which are designated as Historic Cultural Monuments (HCM), including the Lovell Health House (HCM #123; 1929), for the same client as the Lovell Beach House, and the Richard and Dion Neutra VDL Research House (HCM #640; 1966).[10] In California, he became celebrated for rigorously geometric but airy structures that epitomized a West Coast version of mid-century modern residential design. His clients included Edgar J. Kaufmann, (who had commissioned Wright to design Fallingwater, in Pennsylvania), Galka Scheyer, and Walter Conrad Arensberg. In the early 1930s, Neutra`s Los Angeles practice trained several young architects who went on to independent success, including Gregory Ain, Harwell Hamilton Harris, and Raphael Soriano. In 1932, he tried to move to the Soviet Union, to help design workers` housing that could be easily constructed, as a means of helping with the housing shortage.[11] In 1932, Neutra was included in the seminal MoMA exhibition on modern architecture, curated by Philip Johnson and Henry-Russell Hitchcock. From 1943 to 1944, Neutra served as a visiting professor of design at Bennington College in Bennington, Vermont. In 1949 Neutra formed a partnership with Robert E. Alexander that lasted until 1958, which finally gave him the opportunity to design larger commercial and institutional buildings. In 1955, the United States Department of State commissioned Neutra to design a new embassy in Karachi. Neutra`s appointment was part of an ambitious program of architectural commissions to renowned architects, which included embassies by Walter Gropius in Athens, Edward Durrell Stone in New Delhi, Marcel Breuer in The Hague, Josep Lluis Sert in Baghdad, and Eero Saarinen in London. In 1965, Neutra formed a partnership with his son Dion Neutra.[10] Between 1960 and 1970, Neutra created eight villas in Europe, four in Switzerland, three in Germany, and one in France. Prominent clients in this period included Gerd Bucerius, publisher of Die Zeit, as well as figures from commerce and science. His work was also part of the architecture event in the art competition at the 1932 Summer Olympics.[12] Richard Joseph Neutra died on April 16, 1970, at the age of 78.[13] Architectural style He was known for the attention he gave to defining the real needs of his clients, regardless of the size of the project, in contrast to other architects eager to impose their artistic vision on a client. Neutra sometimes used detailed questionnaires to discover his client`s needs, much to their surprise. His domestic architecture was a blend of art, landscape, and practical comfort.[citation needed] In a 1947 article for the Los Angeles Times, `The Changing House,` Neutra emphasizes the `ready-for-anything` plan – stressing an open, multifunctional plan for living spaces that are flexible, adaptable and easily modified for any type of life or event.[14] Neutra had a sharp sense of irony. In his autobiography, Life and Shape, he included a playful anecdote about an anonymous movie producer-client who electrified the moat around the house that Neutra designed for him and had his Persian butler fish out the bodies in the morning and dispose of them in a specially designed incinerator. This was a much-embellished account of an actual client, Josef von Sternberg, who indeed had a moated house but not an electrified one.[citation needed] The novelist/philosopher Ayn Rand was the second owner of the Von Sternberg House in the San Fernando Valley (now destroyed). A photo of Neutra and Rand at the home was taken by Julius Shulman.[citation needed] Neutra`s early watercolors and drawings, most of them of places he traveled (particularly his trips to the Balkans in WWI) and portrait sketches, showed influence from artists such as Gustav Klimt, Egon Schiele etc. Neutra`s sister Josefine, who could draw, is cited as developing Neutra`s inclination towards drawing.[citation needed] Legacy Neutra`s son Dion has kept the Silver Lake offices designed and built by his father open as `Richard and Dion Neutra Architecture` in Los Angeles. The Neutra Office Building is listed on the National Register of Historic Places.[14] In 1980, Neutra`s widow donated the Van der Leeuw House (VDL Research House), then valued at $207,500, to California State Polytechnic University, Pomona (Cal Poly Pomona) to be used by the university`s College of Environmental Design faculty and students.[15][16] In 2011, the Neutra-designed Kronish House (1954) at 9439 Sunset Boulevard in Beverly Hills sold for $12.8 million.[17] In 2009, the exhibition `Richard Neutra, Architect: Sketches and Drawings` at the Los Angeles Central Library featured a selection of Neutra`s travel sketches, figure drawings and building renderings. An exhibition on the architect`s work in Europe between 1960 and 1979 was mounted by the MARTa Herford, Germany.[citation needed] The Kaufmann Desert House was restored by Marmol Radziner + Associates in the mid-1990s.[18] The typeface family Neutraface, designed by Christian Schwartz for House Industries, was based on Richard Neutra`s architecture and design principles.[citation needed] In 1977, he was posthumously awarded the AIA Gold Medal, and in 2015, he was honored with a Golden Palm Star on the Walk of Stars in Palm Springs, California.[19] Lost works Neutra`s 14,000 sqf `Windshield` house built on Fishers Island, NY for John Nicholas Brown II burned down on New Year`s Eve 1973 and was not rebuilt.[20] The 1935 Von Sternberg House in Northridge, California was demolished in 1972.[21] Neutra`s 1960 Fine Arts Building at California State University, Northridge was demolished in 1997, three years after suffering severe damage in the 1994 Northridge earthquake.[22][23] The 1962 Maslon House in Rancho Mirage, California, was demolished in 2002.[24] Neutra`s Cyclorama Building at Gettysburg was demolished by the National Park Service in March 2013.[25] The Slavin House (1956) in Santa Barbara, California was destroyed in a fire in 2001.[26] Selected works See also: Category:Richard Neutra buildings Miller House, Palm Springs Jardinette Apartments, 1928, 5128 Marathon Street, Hollywood Hills, Los Angeles, California Lovell House, 1929, Los Angeles, California Van der Leeuw House (VDL Research House), 1932, Los Angeles, California Mosk House, 1933, 2742 Hollyridge Drive, Hollywood, California Nathan and Malve Koblick House, 1933, 98 Fairview Avenue, Atherton, California Universal-International Building (Laemmle Building), 1933, 6300 Hollywood Boulevard, Hollywood, Los Angeles, California Scheyer House, 1934, 1880 Blue Heights Drive, Hollywood Hills, Los Angeles, California William and Melba Beard House (with Gregory Ain), 1935, 1981 Meadowbrook, Altadena California Military Academy, 1935, Culver City, California Corona Avenue Elementary School, 1935, 3835 Bell Avenue, Bell, California Largent House, 1935, 49 Hopkins Avenue at the corner of Burnett Avenue, San Francisco. Building was demolished by new owners and as of 2018, they have been ordered to rebuild an exact replica.[27][28] Von Sternberg House, 1935, San Fernando Valley, Los Angeles Sten and Frenke House (Los Angeles Historic-Cultural Monument #647), 1934, 126 Mabery Road, Santa Monica The Neutra House Project, 1935, Restoration of the Neutra `Orchard House` in Los Altos, California Josef Kun House, 1936, 7960 Fareholm Drive, Nichols Canyon, Hollywood Hills, Los Angeles, California[29] Darling House,[30] 1937, 90 Woodland Avenue, San Francisco, California George Kraigher House, 1937, 525 Paredes Line Road, Brownsville, Texas Landfair Apartments, 1937, Westwood, Los Angeles, California Strathmore Apartments, 1937, Westwood, Los Angeles, California Aquino Duplex, 1937, 2430 Leavenworth Street, San Francisco Leon Barsha House (with P. Pfisterer), 1937, 302 Mesa Road, Pacific Palisades, California Miller House,[31] 1937, Palm Springs, California Windshield House,[32] 1938, Fisher`s Island, New York Albert Lewin House, 1938, 512-514 Palisades Beach Road, Santa Monica, Los Angeles Emerson Junior High School, 1938, 1650 Selby Avenue, West Los Angeles, California Ward-Berger House, 1939, 3156 North Lake Hollywood Drive, Hollywood Hills, Los Angeles, California Kelton Apartments, Westwood, Los Angeles Sidney Kahn House, 1940, Telegraph Hill, San Francisco Beckstrand House, 1940, 1400 Via Montemar, Palos Verdes Estates, Los Angeles County Bonnet House, 1941, 2256 El Contento Drive, Hollywood Hills, Los Angeles, California Neutra/Maxwell House, 1941, 475 N. Bowling Green Way, Brentwood, Los Angeles (Moved to Angelino Heights in 2008.) Van Cleef Residence, 1942, 651 Warner Avenue, Westwood, Los Angeles Geza Rethy House, 1942, 2101 Santa Anita Avenue, Sierra Madre, California Channel Heights Housing Projects, 1942, San Pedro, California John Nesbitt House, 1942, 414 Avondale, Brentwood, Los Angeles Kaufmann Desert House,[33][34][35] 1946, Palm Springs, California Stuart Bailey House, 1948, Pacific Palisades, California (Case Study 20A) Case Study Houses #6, #13, #20A, #21A Schmidt House, 1948, 1460 Chamberlain Road, Linda Vista, Pasadena, California Joseph Tuta House, 1948, 1800 Via Visalia, Palos Verdes, California Holiday House Motel, 1948, 27400 Pacific Coast Highway, Malibu, California Elkay Apartments, 1948, 638-642 Kelton Avenue, Westwood, Los Angeles Gordon Wilkins House, 1949, 528 South Hermosa Place, South Pasadena, California[36][37] Alpha Wirin House, 1949, 2622 Glendower Avenue, Los Feliz, Los Angeles Hines House, 1949, 760 Via Somonte, Palos Verdes, California Atwell House, 1950, 1411 Atwell Road, El Cerrito, California Nick Helburn House, 1950, Sourdough Road, Bozeman, Montana Neutra Office Building — Neutra`s design studio from 1950 to 1970 Kester Avenue Elementary School, 5353 Kester Avenue, Los Angeles (with Dion Neutra), 1951, Sherman Oaks, California Everist House, 1951, 200 W. 45th Street, Sioux City, Iowa[38] Moore House, 1952, Ojai, California (received AIA award) Perkins House, 1952–55, 1540 Poppypeak Drive, Pasadena, California Schaarman House, 1953, 7850 Torreyson Drive, Hollywood Hills, Los Angeles, California Olan G. and Aida T. Hafley House, 1953, 5561 East La Pasada Street, Long Beach[39] Brown House, 1955, 10801 Chalon Road, Bel Air, Los Angeles Kronish House, 1955, Beverly Hills, California[40] Sidney R. Troxell House,[41] 1956, 766 Paseo Miramar, Pacific Palisades, California Chuey House, 1956, 2460 Sunset Plaza Drive, Hollywood Hills, Los Angeles, California[42][43] Clark House, 1957, Pasadena, California Airman`s Memorial Chapel, 1957, 5702 Bauer Road, Miramar, California Sorrell`s House, 1957, Old State Highway 127, Shoshone, California[44] Ferro Chemical Company Building, 1957, Cleveland, Ohio The Lew House, 1958, 1456 Sunset Plaza Drive, Los Angeles Connell House, 1958, Pebble Beach, California Mellon Hall and Francis Scott Key Auditorium, 1958, St. John`s College, Annapolis, Maryland Riviera United Methodist Church, 1958, 375 Palos Verdes Boulevard, Redondo Beach Loring House, 1959, 2456 Astral Drive, Los Angeles (addition by Escher GuneWardena Architecture, 2006 Singleton House, 1959, 15000 Mulholland Drive, Hollywood Hills, Los Angeles, California Oyler House, 1959 Lone Pine, California UCLA Lab School, 1959 (with Robert Alexander)[45] Garden Grove Community Church, Community Church, 1959 (Fellowship Hall and Offices), 1961 (Sanctuary), 1968 (Tower of Hope), Garden Grove, California Three senior officer`s quarters on Mountain Home Air Force Base, Idaho, 1959 Julian Bond House, 1960, 4449 Yerba Santa, San Diego, California R.J. Neutra Elementary School, 1960, Naval Air Station Lemoore, in Lemoore, California (designed in 1929) Buena Park Swim Stadium and Recreation Center, 1960, 7225 El Dorado Drive, Buena Park, California[46] Palos Verdes High School, 1961, 600 Cloyden Road, Palos Verdes, California Haus Rang, 1961, Königstein im Taunus, Germany Hans Grelling House/Casa Tuia on Monte Verità, 1961, Strada del Roccolo 11, Ascona, Tessin, Switzerland Los Angeles County Hall of Records, 1962, Los Angeles, California. Gettysburg Cyclorama, 1962, Gettysburg National Military Park, Pennsylvania Gonzales Gorrondona House, 1962, Avenida la Linea 65, Sabana Grande, Caracas, Venezuela Bewobau Residences, 1963, Quickborn near Hamburg, Germany Mariners Medical Arts, 1963, Newport Beach, California Painted Desert Visitor Center, 1963, Petrified Forest National Park, Arizona United States Embassy, (later US Consulate General until 2011), 1959, Abdullaha Haroon Road, Karachi, Pakistan[47] Swirbul Library, 1963, Adelphi University, Garden City, New York Kuhns House, 1964, Woodland Hills, Los Angeles, California Rice House (National Register of Historic Places), 1964, 1000 Old Locke Lane, Richmond, Virginia VDL II Research House,[48][49][50] 1964, (rebuilt with son Dion Neutra) Los Angeles, California Rentsch House, 1965, Wengen near Berne in Switzerland; Landscape architect: Ernst Cramer Ebelin Bucerius House, 1962–1965, Brione sopra Minusio in Switzerland; Landscape architect: Ernst Cramer Roberson Memorial Center, 1965, Binghamton, New York Haus Kemper, 1965, Wuppertal, Germany Sports and Congress Center, 1965, Reno, Nevada Delcourt House, 1968–69, Croix, Nord, France Haus Pescher, 1969, Wuppertal, Germany Haus Jürgen Tillmanns, 1970, Stettfurt, Thurgau, Switzerland Publications 1927: Wie Baut Amerika? (How America Builds) (Julius Hoffman) 1930: Amerika: Die Stilbildung des neuen Bauens in den Vereinigten Staaten (Anton Schroll Verlag). New Ways of Building in the World [series], vol. 2. Edited by El Lissitzky. 1935: `New Elementary Schools for America`. Architectural Forum. 65 (1): 25–36. January 1935. 1948: Architecture of Social Concern in Regions of Mild Climate (Gerth Todtman) 1951: Mystery and Realities of the Site (Morgan & Morgan) 1954: Survival Through Design (Oxford University Press) 1956: Life and Human Habitat (Alexander Koch Verlag). 1961: Welt und Wohnung (Alexander Kock Verlag) 1962: Life and Shape: an Autobiography (Appleton-Century-Crofts), reprinted 2009 (Atara Press) 1962: Auftrag für morgen (Claassen Verlag) 1962: World and Dwelling (Universe Books) 1970: Naturnahes Bauen (Alexander Koch Verlag) 1971: Building With Nature (Universe Books) 1974: Wasser Steine Licht (Parey Verlag) 1977: Bauen und die Sinneswelt (Verlag der Kunst) 1989: Nature Near: The Late Essays of Richard Neutra (Capra Press)

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