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    Android

-Garancija na android boks, podržava EON ***Molim Vas samo me kontaktirajte pre kupovine porukom ovde na Kupindu da vidim da li trenutno imam ovaj proizvod na stanju. - Pretvorite svoj LCD/LED ili običan CRT televizor u Android TV sa ovim odličnim android tv uređajem na kojem je instalirana poslednja verzija android operativnog sistema 12. NOV model Android TV boksa Transpeed H618 sa ODLIČNIM signalom za WIFI i Android 12 verzijom i 4/32GB DDR3 ram memorijom, 6K Videom, čipsetom Allwinner H618 Quad Core, odličnom grafikom Mali G31™ MP2, HDR standardom HDR10+, 2.4/5.8GHz Dual Wifi signalom, bluetooth-om 5.0, podržava i 6K video reprodukciju do 30 fps-a i 4K do 60fps, USB-om 2.0 i 3.0 velike brzine i najnovijim operativnim sistemom Android 12. - Opciono ako želite uz određenu doplatu Android smart box dolazi sa instaliranim aplikacijama i uz moju besplatnu podršku - Takođe slobodno pitajte šta god vas zanima u vezi android boksa Specifikacija: - Model: Transpeed T-H618 - OS: Android 12 - CPU: Allwinner H618 Quad Core ARM Cortex A53 - GPU: GPU: Mali G31™ MP2 - RAM: 4GB DDR3 (sertifikovana Branded ETT memorija) - ROM: 64GB - BLUETOOTH: v5.0 - WAN 2.4 GHz WiFi 802.11 b/g/n - LAN 10/100 M Base-T - USB 2 High speed USB 2.0, support U DISK and USB HDD - Podržava MicroSD(TF) do 64GB - Podržava: OTA Update online - Video format: 4K i 6K, ASF, AVI, DAT, FLV, ISO, MKV, MOV, MP4, MPEG, MPG, RMVB, TS, WMV1080P, H.264, H.265, MPEG-1, MPEG2, MPEG4, VC-1, VP9 Profile-2, WMV, . . . - Audio format: AAC, AC3, APE, DTS, FLAC, M4A, MP3, OGG, WAV, WMA,... - Photo Format: BMP, GIF, JPEG, JPG, PNG, . . . - Podržava: H265 Main10@L5. 1 decoder up to 4K@60fps or 6K@30fps - Jezici: English, Srpski, Hrvatski, . . . (podrzava jos 36 jezika) Pakovanje sadrži: - 1 x Android Box - 1 x Daljinski upravljac - 1 x Strujni adapter - 1 x HDMI Cable - 1 x Uputstvo na engleskom - Opciono uz android box možete kupiti i bežični miš, zatim bežičnu svetleću tastaturicu sa tačpedom i pozadinskim osvetljenjem tipki za noćni rad i Air mouse pro takođe sa pozadinskim osvetljenjem tipki i IR learning opcijom (možete da prekopirate komande sa nekog daljinskog uređaja na Air mouse) po povoljnim cenama.

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About This Book Design and customize GUI using material design to create attractive and intuitive layouts easily Bring your designs to life with Android 5's powerful and extensive Java libraries, new sensors, and new platforms such as TVs, wearables, and cars An example-based guide to learn and develop applications for Android 5 Who This Book Is For If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality. What You Will Learn Set up an effective development environment to create Android apps from scratch Control the layout structure and design and edit code to control screen events Respond to user interaction using Java and XML with your app Keep your users up to date with Android's new notification framework Implement Google APIs such as maps and other Google Services Create apps for televisions, cars, and wearables and build home-screen app widgets Add audio and video playback to your apps using the AudioManager and MediaPlayer classes Program the two new Lollipop widgets, CardView and RecyclerView Compile your apps, distribute them on the Google Play store, and build in a variety of ways to monetize them In Detail Android is a mobile operating system that runs on a staggering number of smart phones and tablets. Android offers developers the ability to build rich and innovative applications written using the Java programming language. Beginning with detailed instructions on how to install and configure the Android SDK, Studio, and Virtual Device Manager, the book moves on to creating a simple, but working, "Hello World" app that can be run on a real device or emulator. The book then moves on to layouts and the visual design of Lollipop apps. A new app is begun to demonstrate this and expanded as we move further, and, once material design has been introduced, the book moves on to the Java coding aspect and how to write code that responds to user interactions via callback methods such as touchscreen gesture listeners. No book on Lollipop APIs would be complete without explaining how the new Android TV, Wear, and Auto SDK tools work and how they can be utilized to either create new apps or convert those originally written for other platforms. The book concludes by demonstrating how to package and deploy your finished app on the Google Play store. Authors Kyle Mew Kyle Mew has been programming since the early 80s and has written for several technology websites. He has also written three radio plays and another book on Android development, Android 3.0 Application Development Cookbook, published by Packt Publishing. Table of Contents Chapter 1: Setting Up the Development Environment Chapter 2: Building a UI Chapter 3: Activities and Fragments Chapter 4: Managing RecyclerViews and Their Data Chapter 5: Detecting Touchscreen Gestures Chapter 6: Notifications and the Action Bar Chapter 7: Maps, Locations, and Google Services Chapter 8: Apps for TVs, Cars, and Wearables Chapter 9: Camera, Video, and Multimedia Chapter 10: Publishing and Marketing

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What You Will Learn Build a simple app and run it on real and emulated devices Explore the WYSIWYG and XML approaches to material design provided within Android Studio Detect user activities by using touch screen listeners, gesture detection, and reading sensors Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices Develop apps that automatically apply the best layouts for different devices by using designated directories Socialize in the digital word by connecting your app to social media Make your apps available to the largest possible audience with the AppCompat support library Book Description Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Authors Kyle Mew Kyle Mew has been programming since the early eighties and has written for several technology websites. He has also written three radio plays and three other books on Android development. Table of Contents Chapter 1: Design Patterns Chapter 2: Creational Patterns Chapter 3: Material Patterns Chapter 4: Layout Patterns Chapter 5: Structural Patterns Chapter 6: Activating Patterns Chapter 7: Combining Patterns Chapter 8: Composing Patterns Chapter 9: Observing Patterns Chapter 10: Behavioral Patterns Chapter 11: Wearable Patterns Chapter 12: Social Patterns Chapter 13: Distribution Patterns

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KUPUJTE BEZBEDNO I KUPUJTE PROVERENO! POGLEDAJTE MOJE OCENE! SALJEM POSTEKSPRESOM i BEX-om SIROM SRBIJE! MOGUCE LICNO PREUZIMANJE I TESTIRANJE U INDJIJI I NOVOM SADU! MicroSD i TF na USB 2.0 citac memorijskih kartica NOVO! Model: USB5.0 MicroSD &TF Card Reader Čitač svih vrsta mikro SD memo kartica i TF kartica na USB 2.0 konekciju za laptop, PC racunare, android i smrt TV uredjaje, multimedije u kolima itd. . Elegantnog je izgleda, poprilicno malih dimenzija, poseduje zastitnu kapicu i lancic za nosenje na kljucevima. Potpuno ispravan i testiran. Radna garancija 30 dana.

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