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    Android

About This Book Design and customize GUI using material design to create attractive and intuitive layouts easily Bring your designs to life with Android 5's powerful and extensive Java libraries, new sensors, and new platforms such as TVs, wearables, and cars An example-based guide to learn and develop applications for Android 5 Who This Book Is For If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality. What You Will Learn Set up an effective development environment to create Android apps from scratch Control the layout structure and design and edit code to control screen events Respond to user interaction using Java and XML with your app Keep your users up to date with Android's new notification framework Implement Google APIs such as maps and other Google Services Create apps for televisions, cars, and wearables and build home-screen app widgets Add audio and video playback to your apps using the AudioManager and MediaPlayer classes Program the two new Lollipop widgets, CardView and RecyclerView Compile your apps, distribute them on the Google Play store, and build in a variety of ways to monetize them In Detail Android is a mobile operating system that runs on a staggering number of smart phones and tablets. Android offers developers the ability to build rich and innovative applications written using the Java programming language. Beginning with detailed instructions on how to install and configure the Android SDK, Studio, and Virtual Device Manager, the book moves on to creating a simple, but working, "Hello World" app that can be run on a real device or emulator. The book then moves on to layouts and the visual design of Lollipop apps. A new app is begun to demonstrate this and expanded as we move further, and, once material design has been introduced, the book moves on to the Java coding aspect and how to write code that responds to user interactions via callback methods such as touchscreen gesture listeners. No book on Lollipop APIs would be complete without explaining how the new Android TV, Wear, and Auto SDK tools work and how they can be utilized to either create new apps or convert those originally written for other platforms. The book concludes by demonstrating how to package and deploy your finished app on the Google Play store. Authors Kyle Mew Kyle Mew has been programming since the early 80s and has written for several technology websites. He has also written three radio plays and another book on Android development, Android 3.0 Application Development Cookbook, published by Packt Publishing. Table of Contents Chapter 1: Setting Up the Development Environment Chapter 2: Building a UI Chapter 3: Activities and Fragments Chapter 4: Managing RecyclerViews and Their Data Chapter 5: Detecting Touchscreen Gestures Chapter 6: Notifications and the Action Bar Chapter 7: Maps, Locations, and Google Services Chapter 8: Apps for TVs, Cars, and Wearables Chapter 9: Camera, Video, and Multimedia Chapter 10: Publishing and Marketing

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What You Will Learn Build a simple app and run it on real and emulated devices Explore the WYSIWYG and XML approaches to material design provided within Android Studio Detect user activities by using touch screen listeners, gesture detection, and reading sensors Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices Develop apps that automatically apply the best layouts for different devices by using designated directories Socialize in the digital word by connecting your app to social media Make your apps available to the largest possible audience with the AppCompat support library Book Description Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Authors Kyle Mew Kyle Mew has been programming since the early eighties and has written for several technology websites. He has also written three radio plays and three other books on Android development. Table of Contents Chapter 1: Design Patterns Chapter 2: Creational Patterns Chapter 3: Material Patterns Chapter 4: Layout Patterns Chapter 5: Structural Patterns Chapter 6: Activating Patterns Chapter 7: Combining Patterns Chapter 8: Composing Patterns Chapter 9: Observing Patterns Chapter 10: Behavioral Patterns Chapter 11: Wearable Patterns Chapter 12: Social Patterns Chapter 13: Distribution Patterns

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OPIS Chromecast sa novim CIPOM, omogucava povezivanje TV-a sa smart mobilnim telefonom, laptopom ili tabletom; Kompatibilnost: iPhone, iPad, Android telefon i racunari sa Mac ili Windows operativnim sistemom Rezolucija 1080P Internet konekcija: Wi-Fi Dual-Band 2,4/5GHz DLNA Povezivanje HDMI Omogucava povezivanje bilo kog uredaja, mobilnog telefona, laptopa ili tableta sa Vašim TV-om. Jedna od mnogobrojnih prednosti Chromecast-a je ta što Vaš mobilni telefon, tablet ili laptop možete koristiti kao daljinski upravljac, odnosno možete upravljati sadržajem na TV-u iz bilo kog dela kuce ili stana. Pored toga, telefon ili racunar možete nesmetano koristiti, bez obzira što je povezan na Chromecast. Dimenzije: 52 x 52 mm; Boja: Crna

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ODLICNA STVAR ZA KONZOLE KAO STO SU PS3/XBOX 360, DA BI RADILE NA VASEM MONITORU BEZ PROBLEMA! TAKODJE MOZETE DA GLEDATE I IPTV TELEKOMOV (ako imate BOX paket) NA VASEM MONITORU UMESTO NA TELEVIZORU! HDMI na VGA video adapter konvertor sa audio izlazom, naravno dolazi kabl ka poklon! Nije potrebno nikakvo dodatno napajanje, vec samo ukljucite i za minut ste gotovi! GARANCIJA! HDMI to VGA adapter. Audio izlaz znaci da mozete i slusalice da koristite, ako vec vas monitor/tv nema izlaz za njih, najobicniji 3.5mm konektor. HDMI (M) na VGA (Ž) adapter - konverter sa ugrađenim čipom za konverziju signala. Ukoliko imate uređaj koji ima HDMI IZLAZ, na primer: - laptop - desktop PC bez vga izlaza - Android mini pc - PS3, PS4 - Xbox 360, Xbox One - Raspberry Pi - Bluray/DVD plejer i želite da ga priključite na: - projektor - monitor - LCD/PLAZMA tv koji ima samo VGA ULAZ Ovo je uredjaj za vas. Može da Vaš novi uređaj poveže na stari VGA, monitor, televizor, projektor ( laptop na vga monitor, adsl tv box na vga monitor, tablet na vga montor, DVD na vga monitor...). Podržava pun 1080p signal. • Input resolution: 480I@60, 576I@50, 480P@60, 576P@50, 720P@60, 720P@50, 1080I@60, 1080I@50, 1080P@60, 1080P@50, 800x600@60Hz, 1024x768@60Hz, 1280x1024@60Hz. • Output resolution: 800x600@60Hz, 1024x768@60Hz, 1360x768@60Hz, 1440x900@60Hz, 1280x1024@60Hz, 1680x1050@60Hz, 1600x1200@60Hz, 1920x1080@60Hz, 1920x1200@60Hz Uštedite novac za novi monitor, iskoristite stari. Testirano licno na Sony Playstation 3 konzoli, laptopu i desktopu, kako na monitoru tako i na tv-u i projektoru! Saljem svuda po Srbiji, postexpressom (192din postarina) ili preporucenom postom (80din posle uplate na racun/postnetom bez provizije). Slike su originalnog predmeta koji se prodaje, moje ocene garantuju sve sto je napisano!

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