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    Raspberry PI

What You Will Learn Set up your Raspberry Pi Zero with the operating system, networking, and different interfaces Get a hands-on introduction to Linux, Python, and shell scripts with the Raspberry Pi Zero Become a master at driving GPIOs and controlling relays, motors, transistors, buzzers, audio, read switches, and interrupts with the Raspberry Pi Zero Control GPIOs using the web interface and Node.js Connect displays, LED matrixes, analog sensors, and digital sensors Hack the Ethernet on the Raspberry Pi Zero Make your Raspberry Pi Zero an IoT-based sensor node and remotely monitor your data Book Description The Raspberry Pi Zero, one of the most inexpensive, fully-functional computers available, is a powerful and revolutionary product developed by the Raspberry Pi Foundation. The Raspberry Pi Zero opens up a new world for the makers out there. This book will give you expertise with the Raspberry Pi Zero, providing all the necessary recipes that will get you up and running. In this book, you will learn how to prepare your own circuits rather than buying the expensive add–ons available in the market. We start by showing you how to set up and manage the Pi Zero and then move on to configuring the hardware, running it with Linux, and programming it with Python scripts. Later, we integrate the Raspberry Pi Zero with sensors, motors, and other hardware. You will also get hands-on with interesting projects in media centers, IoT, and more. Authors Edward Snajder Edward Snajder takes on the challenges of performance, optimization, scalability, and portability for PostgreSQL, Oracle, SQL Server, and MySQL DB engines for the databases behind the Jive platform. He's got hands-on experience with system design, HA, virtualization, and distributed systems, and has had the opportunity to interface with quality engineering, support, technical operations, and professional services when not building things in engineering. In his spare time, he is an Internet of Things enthusiast and has spoken on the wonders of the Raspberry Pi at conferences and user groups. He loves his Raspberry Pis. He has also built his own 3D printer and has several 75%-complete Arduino projects. Table of Contents

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Posle kratkog uvoda u Raspberry Pi nastavićete sa instaliranjem potrebnog softvera. SD kartica koju možete kupiti uz ovu knjigu sadrži sve što je potrebno za početak sa RPi. Pored računara (opcija) korišćeni softver je besplatan. Knjiga sadrži koncizan uvod u Linuks operativni sistem, posle čega ćete početi da programirate u Bash-u, Python-u i Javascript-u. Naglasak je na Python-u i u većini slučajeva uz kratka objašnjenja da bi shvatili suštinu, tako ga brzo usvojite i prilagodite svojim potrebama. Kad sve podesite možete krenuti sa zabavnim projektima. Tu je razmotreno i detaljno izloženo 45 uzbudljivih i neodoljivih projekata. Od bljeskalice do pobude elektromotora, od procesiranja i generisanja analognih signala do luks metra i kontrole temperature. Idemo i na složenije projekte kao kontrola brzine motora, veb server sa CGI, klijent server aplikacije i Xwindows programe. Ovu knjigu možete koristiti kao katalog ideja i napraviti kopije za trenutnu upotrebu. Da bi pojasnili projekte date su električne šeme i fotografije kola napravljenih na prototipskoj pločici što Vam garantuje da ćete vreme uz knjigu lepo provesti. Knjiga je idealna da sami sve naučite. Svaki projekat je detaljno objašnjen na način kako je projektovan. U procesu čitanja, izrade i programiranja ne samo da ćete da dobijete uvid u RPi, Python i korišćene elektronske delove nego će Vam biti omogućeno da menjate i proširujete projekte na svoj način. Slobodno kombinujte nekoliko projekata u neki složeniji dizajn Knjigu možete koristiti i kao radnu preporuku. Indeks će Vam omogućiti da lako nađete projekte koji se mogu koristiti kao primeri. Čak i kad savladate sve projekte knjiga će sigurno ostati u blizini Vašeg RPi-ja. Knjiga na crvenom dvosedu Sadržaj Uvod 1 Potrebni uslovi 1.1 RPi 1.2 SD kartica 1.3 Tastatura 1.4 Miš 1.5 Displej 1.6 Internet konekcija 1.7 Napajanje 1.8 USB hub 1.9 Zvucnik (ili slušalice) Prototipska plocica 1.10 Komponente 1.11 Softverski osciloskop 2 Kratak pregled RPi racunara 2.1 LXterminal 2.2 LXterminal - skrot 2.3 LXterminal - nano 2.4 IdleX 2.5 Napomene o Debian-u 2.6 Midori 2.7 WiFi Config 2.8 Scratch 2.9 Pribori (Accessories) - Leafpad - tekst editor 2.10 Accessories - Fajl menadzer 2.11 System Tools - Task Manager 3 Instalacija softvera 3.1 RPi 3.1.1 Tastatura 3.1.2 SD kartica veceg kapaciteta 3.1.3 Izmena dodeljene (alokacija) memorije (Memory Split) 3.1.4 IP adresa 3.1.4.1 Fiksna IP adresa korišcenjem statickog iznajmljivanja 3.1.4.2 Fiksna IP adresa korišcenjem staticke IP adrese 3.2 Windows PC (opcija) 3.2.1 Disk Imager 3.2.2 Python, wxPython i IdleX 3.2.3 Putty (SSH) 3.2.4 Xming (Xwindows) 3.2.5 WinSCP 4 Kratak uvod u ... 4.1 Debian Linuks 4.2 Programiranje u Bash-u 4.3 Programiranje u Python-u 4.4 Programiranje u JavaScript-u (javskript) 5 GPIO 5.1 Uvod 5.2 LED 5.3 Bljeskajuca LED 5.4 Naizmenicno bljeskanje LED 5.5 LED tajmer sa prozorom 5.6 Prekidac 5.7 Vremenski prekidac 5.8 Naizmenicni prekidac 5.9 Stanje prekidaca u prozoru 5.9.1 Upotreba tajmera 5.9.2 Paralelni rad više procesorskih niti 5.10 Taster sa zvukom 5.11 Komunikacija sa pinovima 6 Još snage 6.1 TD62783 6.1.1 Svetla )6 V, 65 mA) 6.1.2 Motor (5 V, 145 mA) 6.2 ULN2003 niz od 7 darlington tranzistora sa otvorenim kolektorom 6.2.1 Ventilator (12 V, 150 mA) i svetlo (6 V, 65 mA) 6.3 IRF740 MOSFET 6.3.1 Motor (5 V, 550 mA) 7 PWM 7.1 PWM na tri nacina 7.1.1 Frekventna pobuda 7.1.2 Širina impulsa (mark-space) sa fiksnom ucestanošcu 7.1.3 'Mark-Space' sa promenljivom ucestanosti 7.2 Svetlo sa postepenim povecanjem jacine 7.3 Motor promenljive brzine 8 SPI 8.1 Uvod u SPI 8.2 MAX522 digitalno pretvaranje u analogno (DAC) 8.3 DAC sa operacionim pojacavacem 8.4 Više od dva SPI uredaja 8.5 MCP3008 analogno digitalni pretvarac (ADC) 8.6 MCP3008 za pseudo diferencijalno merenje 9 I2C 9.1 Uvod u I2C 9.2 MCP23008 I/O proširenje (ekstender ili ekspander) 9.3 Još snage ekstenderu 9.4 TC74 digitalni termometar 10 Serijski port 10.1 Uvod u RS232 10.1.1 Serijska veza sa povratnim spojem (loopback) 10.2 Serijska veza izmedu RPi i Pikolina 10.2.1 Serijski eho 10.2.2 Serijska analogna merenja (ADC) 11 Web server 11.1 Uvod 11.2 HTML server 11.3 CGI 11.3.1 Hello user 11.3.2 Brojac posetilaca u brojacu 11.3.3 Prenos promenljivih sa pretrazivaca na server 11.3.4 GPIO 11.3.5 GPIO sa JavaScript-om 11.3.6 I2C alarm za frizider sa automatskom veb stranicom 12 Klijent server 12.1 Uvod 12.2 TCP multiplikacija 12.3 TCP LED kontrola 12.4 TCP DAC 12.5 TCP generator testerastih i cetvrtastih signala 12.6 TCP voltmetar sa 8 kanala 12.7 UDP eho 12.8 UDP merac svetlosti Prilog 1 Podesivo napajanje 2 Kolo GPIO letvice 3 Sadrzaj paketa 4 Spisak delova 5 Druge knjige istog autora

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Knjiga Instaliranje prvog operativnog sistema, deljenje fajlova preko mreže i pokretanje programa sa udaljene lokacije Oslobađanje skrivenog potencijala Raspberry Pi-evog moćnog Video Core IV grafičkog procesora pomoću hardverski ubrzane 3D grafike Kreiranje sopstvenih elektronskih kola koja vrše interakciju sa Raspberry Pi-jem Interfejs sa add-inovima za određenu namenu i prilagođavanje uređaja za domaćinstvo Šta ćete naučiti iz ove knjige? Podešavanje i pokretanje Raspberry Pi-a prvi put Kreiranje desktop aplikacija i jednostavno rukovanje slikama i procesnim fajlovima Iskorišćavanje grafika i korisnička kontrola za kreiranje sopstvenih uzbudljivih igara Kreiranje 3D svetova korišćenjem Raspberry Pi-ovog moćnog GPU-a Otkrivanje načina kreiranja sopstvenih električnih kola koja vrše interakciju sa Raspberry Pi-jem Upotreba Raspberry Pi kamere za kreiranje animacija i vremenskih kruženja Dizajniranje i kreiranje sopstvenih robota kontrolisanim pomoću Raspberry Pi-a Preuzimanje kontrole stvarnog sveta i povezivanje sa fizičkim hardverom i kombinovanje hardvera i softvera za potrebe korisnika Korice knjige Detaljno Fondacija Raspberry Pi prodaje svoje računare od 2012. godine, u cilju da inspiriše programere i inženjere. „Raspberry Pi kuvar za Python programere“ je praktičan vodič za dobijanje maksimuma od malog računara koji se zove Raspberry Pi. Ova knjiga sadrži brojne savete za upotrebu Raspberry Pi-a i prikaz najboljeg što on ima da ponudi, predstavljajući detaljne Python 3 primere koje možete da naučite i proširite; videćete gde će vas odvesti vaša kreativnost! Knjiga „Raspberry Pi kuvar za Python programere“ započinje tako što vas vodi kroz podešavanja Raspberry Pi-a, izvršavajući zadatke pomoću Pythona 3, i predstaviće vam prve korake za povezivanje sa elektronikom. Radeći primere iz poglavlja, vi ćete nadgraditi svoje veštine i znanje i primenićete ih dok privodite čitanje knjige kraju, uranjajući sve dublje i dublje u jedinstvene mogućnosti i funkcije Raspberry Pi-a. Kasnije ćete naučiti kako da automatizujete zadatke pristupanjem fajlovima, kako da kreirate aplikacije korišćenjem popularne Tkinter biblioteke i kako da kreirate igrice kontrolisanjem grafika na ekranu. Iskoristićete moć ugrađenog grafičkog procesora upotrebljavajući Pi3D za generisanje sopstvenih visokokvalitetnih 3D grafika i okruženja. Povežite se direktno na hardver pinove Raspberry Pi-a za kontrolisanje elektronike, od prekidača za LED svetla, do uključivanja dugmadi za pokretanje motora i servoa. Naučićete kako da pratite senzore za sakupljanje podataka iz stvarnog sveta, kako da ih upotrebite za kontrolisanje drugih uređaja i kako da pregledate rezultate putem Interneta. Primenićete ono što ste naučili tako što ćete kreirati sopstvene Pi-Rover ili Pi-Hexipod robote. Na kraju, istražićemo upotrebu mnogih add-inova za određenu namenu koji su dostupni za Raspberry Pi, kao i povezivanje sa uobičajenim uređajima u domaćinstvu na nove načine. Knjiga „Raspberry Pi kuvar za Python programere“ će vam poslužiti da istražite mnoge mogućnosti koje ovaj mikro računar ima. Praćenjem jasnih primera možete da naučite neke nove veštine i naoružate se alatima za kreiranje sopstvenih uzbudljivih i interesantnih projekata. Pristup Knjiga „Raspberry Pi kuvar za Python programere“ je napisana u formatu kuvara, predstavljajući primere u stilu recepata. To omogućava da direktno pređete na temu koja vas interesuje ili da pratite temu kroz poglavlja da biste stekli temeljno znanje. Za koga je ova knjiga? Cilj autora ove knjige je da vam bude predstavljen širok spektar Python 3 primera i praktičnih ideja koje možete da razvijete i prilagodite svojim potrebama. Modifikovanjem i kombinovanjem primera za kreiranje sopstvenih projekata učićete mnogo efikasnije i sa većim razumevanjem. Svako poglavlje je dizajnirano kao osnov za dalje eksperimentisanje i istraživanje teme, obezbeđujući alatke i informacije koje možete odmah da iskoristite. Očekuje se da čitaoci poznaju koncepte programiranja i Python (ako je moguće Python 3), mada bi i početnici mogli da se uključe uz pomoć dobre knjige za Python programiranje. Nije potrebno da poznajete Raspberry Pi ili elektroniku; međutim, za poglavlja o hardveru biće vam potrebne neke osnovne elektonske komponente/aparati za domaćinstvo, za kreiranje nekih od projekata.

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About This Book Learn how to create games, web, and desktop applications using the best features of the Raspberry Pi Discover the powerful development tools that allow you to cross-compile your software and build your own Linux distribution for maximum performance Step-by-step tutorials show you how to quickly develop real-world applications using the Raspberry Pi Who This Book Is For If you have a passion for technology and want to explore the world of Raspberry Pi, then this book provides you with all the tools and information you are looking for. Although being familiar with basic programming concepts is useful, you can still learn a lot from this book as a wide variety of topics are covered. What You Will Learn Get to grips with the basics of Linux administration, along with the inner workings of Linux distributions Develop a web interface that can be used to upload selected files and create playlists Discover how to connect your Raspberry Pi to the real world using analog inputs Build your own remote-controlled robot Get to know about different image processing operations Explore troubleshooting tips and tricks Create your own Twitter-enabled Raspberry Pi camera In Detail Raspberry Pi is one of the most popular development boards and a staple tool among developers because of its low cost and flexibility. Learning Raspberry Pi is a practical tutorial, providing you with the skills required to design and build your own projects. By working through the examples and projects in the book, you will build up your knowledge of software and hardware development and be able to create projects of your own. This book contains a set of tutorials and examples for commonly used technologies, accompanied by practical projects that bring the topics together. Each individual project that you become involved with allows you to develop an important set of skills, building up your confidence to tackle more advanced applications of your own. Authors Samarth Shah Samarth Shah is an electronics engineer who loves to explore cutting-edge hardware as well as software technologies. Currently, he is working at User Experience Group, R&D wing, Infosys Limited. He has given talks at various national as well as international conferences. He also writes technical articles for various electronics and open source magazines. In his spare time , he writes non-technical blogs at http://shahsamarth.wordpress.com. Table of Contents Chapter 1: Getting Started with Raspberry Pi Chapter 2: Developing Web Applications Chapter 3: Introduction to Electronics Chapter 4: Getting into Robotics Chapter 5: Introduction to Image Processing Chapter 6: Image Processing Algorithms Chapter 7: Troubleshooting, Tips/Tricks, and Resources for Advanced Users

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About This Book This book guides you through building a complete home security system with Raspberry Pi and helps you remotely access it from a mobile device over the Internet It covers the fundamentals of interfacing sensors and cameras with the Raspberry Pi so that you can connect it to the outside world It follows a modular approach so that you can choose the modules and features you want for your customized home security system Who This Book Is For This book is for anyone who is interested in building a modular home security system from scratch using a Raspberry Pi board, basic electronics, sensors, and simple scripts. This book is ideal for enthusiastic novice programmers, electronics hobbyists, and engineering professionals. It would be great if you have some basic soldering skills in order to build some of the interface modules. What You Will Learn Understand the concepts behind alarm systems and intrusion detection devices Connect sensors and devices to the on-board digital GPIO ports safely Monitor and control connected devices easily using Bash shell scripting Build an I/O port expander using the I2C bus and connect sensors and anti-tamper circuits Capture and store images using motion detectors and cameras Access and manage your system remotely from your mobile phone Receive intrusion alerts and images through your e-mail Build a sophisticated multi-zone alarm system In Detail The Raspberry Pi is a powerful low-cost credit-card-sized computer, which lends itself perfectly as the controller for a sophisticated home security system. Using the on-board interfaces available, the Raspberry Pi can be expanded to allow the connection of a virtually infinite number of security sensors and devices. The Raspberry Pi has the processing power and interfaces available to build a sophisticated home security system but at a fraction of the cost of commercially available systems. Building a Home Security System with Raspberry Pi starts off by showing you the Raspberry Pi and how to set up the Linux-based operating system. It then guides you through connecting switch sensors and LEDs to the native GPIO connector safely, and how to access them using simple Bash scripts. As you dive further in, you’ll learn how to build an input/output expansion board using the I2C interface and power supply, allowing the connection of the large number of sensors needed for a typical home security setup. In the later chapters of the book, we'll look at more sophisticated topics such as adding cameras, remotely accessing the system using your mobile phone, receiving intrusion alerts and images by e-mail, and more. By the end of the book, you will be well-versed with the use of Raspberry Pi to power a home-based security system that sends message alerts whenever it is triggered and will be able to build a truly sophisticated and modular home security system. You will also gain a good understanding of Raspberry Pi's ecosystem and be able to write the functions required for a security system. Authors Matthew Poole Matthew Poole is a systems engineer based near Southampton on the south coast of England with over 20 years of industry experience. After graduating in electronics and communications engineering, he went on to train as and to become an air traffic engineer for the UK Civil Aviation Authority, working on microprocessor-based control and communications systems. Later, he became a software architect and mobile technology specialist, and worked for several consultancies and global organizations. He is now a partner at UK Mobile Media, a boutique systems consultancy focused on designing Bluetooth and other wireless systems, taking ideas from concept to prototype. He is also the director of technology for Mobile Onboard, a leading UK-based transport technology company that specializes in on-bus connectivity and mobile ticketing. Table of Contents Chapter 1: Setting Up Your Raspberry Pi Chapter 2: Connecting Things to Your Pi with GPIO Chapter 3: Extending Your Pi to Connect More Things Chapter 4: Adding a Magnetic Contact Sensor Chapter 5: Adding a Passive Infrared Motion Sensor Chapter 6: Adding Cameras to Our Security System Chapter 7: Building a Web-Based Control Panel Chapter 8: A Miscellany of Things Chapter 9: Putting It All Together

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What You Will Learn Learn to set up and run Raspberry Pi 3 Build text classifiers and perform automation using Python Predict sentiments in words and create games and graphics Detect edges and contours in images Build human face detection and recognition system Use Python to drive hardware Sense and display real-world data Build a neural network module for optical character recognition Build movie recommendations system Book Description Raspberry Pi 3 Cookbook for Python Programmers – Third Edition begins by guiding you through setting up Raspberry Pi 3, performing tasks using Python 3.6, and introducing the first steps to interface with electronics. As you work through each chapter, you will build your skills and apply them as you progress. You will learn how to build text classifiers, predict sentiments in words, develop applications using the popular Tkinter library, and create games by controlling graphics on your screen. You will harness the power of a built in graphics processor using Pi3D to generate your own high-quality 3D graphics and environments. You will understand how to connect Raspberry Pi’s hardware pins directly to control electronics, from switching on LEDs and responding to push buttons to driving motors and servos. Get to grips with monitoring sensors to gather real-life data, using it to control other devices, and viewing the results over the internet. You will apply what you have learned by creating your own Pi-Rover or Pi-Hexipod robots. You will also learn about sentiment analysis, face recognition techniques, and building neural network modules for optical character recognition. Finally, you will learn to build movie recommendations system on Raspberry Pi 3. Authors Tim Cox Tim Cox lives in England with his wife and two young daughters and works as a software engineer. His passion for programming stems from a Sinclair Spectrum that sparked his interest in computers and electronics. At university, he earned a BEng in Electronics and Electrical Engineering, and into a career in developing embedded software for a range of industries. Supporting the vision behind the Raspberry Pi, to encourage a new generation of engineers, Tim co-founded the MagPi magazine (the official magazine for the Raspberry Pi) and produces electronic kits through his site PiHardware. Dr. Steven Lawrence Fernandes Dr. Steven Lawrence Fernandes has Postdoctoral Research experience working in the area of Deep Learning at The University of Alabama at Birmingham, USA. He has received the prestigious US award from Society for Design and Process Science for his outstanding service contributions in 2017 and Young Scientist Award by Vision Group on Science and Technology in 2014. He has also received Research Grant from The Institution of Engineers. He has completed his B.E (Electronics and Communication Engineering) and M.Tech (Microelectronics) and Ph.D. (Computer Vision and Machine Learning). His Ph.D work Match Composite Sketch with Drone Images has received patent notification (Patent Application Number: 2983/CHE/2015). Table of Contents Chapter 1: Getting Started with a Raspberry Pi 3 Computer Chapter 2: Dividing Text Data and Building Text Classifiers Chapter 3: Using Python for Automation and Productivity Chapter 4: Predicting Sentiments in Words Chapter 5: Creating Games and Graphics Chapter 6: Detecting Edges and Contours in Images Chapter 7: Creating 3D Graphics Chapter 8: Building Face Detector and Face Recognition Applications Chapter 9: Using Python to Drive Hardware Chapter 10: Sensing and Displaying Real-World Data Chapter 11: Building Neural Network Modules for Optical Character Recognition Chapter 12: Building Robots Chapter 13: Interfacing with Technology Chapter 14: Can I Recommend a Movie for You?

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What You Will Learn Set up your Raspberry Pi and get it ready for some interesting real-life projects Work with images, videos, webcams, and the Pi camera and create amazing time-lapse videos Explore the amazing world of Minecraft Pi Get to know how to use PiGlow for GPIO programming Interface your Pi with Grove Sensors and implement IoT applications Build your own cluster with Raspberry Pi Understand the networking and network programming fundamentals Book Description Want to put your Raspberry Pi through its paces right out of the box? This tutorial guide is designed to get you learning all the tricks of the Raspberry Pi through building complete, hands-on hardware projects. Speed through the basics and then dive right in to development! Discover that you can do almost anything with your Raspberry Pi with a taste of almost everything. Get started with Pi Gaming as you learn how to set up Minecraft, and then program your own game with the help of Pygame. Turn the Pi into your own home security system with complete guidance on setting up a webcam spy camera and OpenCV computer vision for image recognition capabilities. Get to grips with GPIO programming to make a Pi-based glowing LED system, build a complete functioning motion tracker, and more. Finally, get ready to tackle projects that push your Pi to its limits. Construct a complete Internet of Things home automation system with the Raspberry Pi to control your house via Twitter; turn your Pi into a super-computer through linking multiple boards into a cluster and then add in advanced network capabilities for super speedy processing! Authors Ashwin Pajankar Ashwin Pajankar is a software professional and IoT enthusiast with more than 5 years' experience in software design, development, testing, and automation. He graduated from IIIT Hyderabad, earning an M.Tech in computer science and engineering. He holds multiple professional certifications from Oracle, IBM, Teradata, and ISTQB in development, databases, and testing. He has won several awards in college through outreach initiatives, at work for technical achievements, and community service through corporate social responsibility programs. He was introduced to Raspberry Pi while organizing a hackathon at his workplace, and he's been hooked on Pi ever since. He writes plenty of code in C, Bash, Python, and Java on his cluster of Pis. He's already authored one book on Raspberry Pi and reviewed three other titles related to Python for Packt Publishing. His LinkedIn Profile is at https://in.linkedin.com/in/ashwinpajankar. Arush Kakkar Arush Kakkar is a computer vision and deep learning researcher and an undergraduate at Delhi Technological University. His primary focus is on autonomous robotics, which includes drones and self-driving cars, and he has been involved in building such systems in different capacities, such as navigation, localization, path planning. He has also leveraged state-of-the art computer vision and deep learning technologies for them. He is the electrical systems head of the Solar Car team of his university, Solaris DTU. He is currently working on his own driverless car company, CruiseX, which uses deep learning to drive more smoothly and with fewer errors. You can connect with him through his website at http://www.arushkakkar.com and read up on some of his projects at http://blog.arushkakkar.com. Table of Contents Chapter 1: Introduction to Raspberry Pi and Python Chapter 2: Minecraft Pi Chapter 3: Building Games with PyGame Chapter 4: Working with a Webcam and Pi Camera Chapter 5: Introduction to GPIO Programming Chapter 6: Creating Animated Movies with Raspberry Pi Chapter 7: Introduction to Computer Vision Chapter 8: Creating Your Own Motion Detection and Tracking System Chapter 9: Grove Sensors and the Raspberry Pi Chapter 10: Internet of Things with the Raspberry Pi Chapter 11: Build Your Own Supercomputer with Raspberry Pi Chapter 12: Advanced Networking with Raspberry Pi Chapter 13: Setting Up a Web Server on the Raspberry Pi Chapter 14: Network Programming in Python with the Pi

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What You Will Learn Write Arduino sketches and understand the fundamentals of building prototype circuits using basic electronic components, such as resistors, transistors, and diodes Build simple, compound, and standalone devices with auxiliary storage (SD card), a DC battery, and AC power supplies Deal with basic sensors and interface sensor modules by using sensor datasheets Discover the fundamental techniques of prototyping with actuators Build remote-controlled devices with infrared (IR), radio frequency (RF), and telephony with GSM Learn IoT edge device prototyping (using ESP8266) and IoT cloud configuration Book Description This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges. Authors Kallol Bosu Roy Choudhuri Kallol Bosu Roy Choudhuri is a passionate Arduino prototype creator. He is a professional computer science engineer, an IT enterprise architect, and thought leader with several years of industry experience. He provides expert consultancy on matters of software architecture and works on many exciting and innovative IoT devices and solutions. The author comes with more than 14 years of industry experience and works passionately with an entrepreneurial spirit. He practices as a senior architect in the Enterprise Architecture Group at Atos India, and works on many exciting and innovative engagements. He specializes in architecture and design, performance engineering, legacy modernization, IT transformations, assessments, strategy, presales, and consulting. Prior to Atos, he has worked for other multinational software companies such as Tata Consultancy Services and Cognizant Technology Solutions and has served many Fortune 500 customers at their site offices in Europe and North America. Table of Contents Chapter 1: Boot Camp Chapter 2: The Arduino Platform Chapter 3: Day 1 - Building a Simple Prototype Chapter 4: Day 2 - Interfacing with Sensors Chapter 5: Day 3 - Building a Compound Device Chapter 6: Day 4 - Building a Standalone Device Chapter 7: Day 5 - Using Actuators Chapter 8: Day 6 - Using AC Powered Components Chapter 9: Day 7 - The World of Transmitters, Receivers, and Transceivers Chapter 10: Day 8 - Short Range Wireless Communications Chapter 11: Day 9 - Long-Range Wireless Communications Chapter 12: Day 10 - The Internet of Things

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What You Will Learn Use presence detection using the integrated bluetooth chip Automatic light switch using presence detection Use a centralized IoT service to publish data using RPC Control a robot by driving motors using PWM Create a small web service capable of performing actions on the Raspberry Pi and supply readings Image capture using Java together with the OpenCV framework Book Description Raspberry Pi is a small, low cost and yet very powerful development platform. It is used to interact with attached electronics by the use of it's GPIO pins for multiple use cases, mainly Home Automation and Robotics. Our book is a project-based guide that will show you how to utilize the Raspberry Pi's GPIO with Java and how you can leverage this utilization with your knowledge of Java. You will start with installing and setting up the necessary hardware to create a seamless development platform. You will then straightaway start by building a project that will utilize light for presence detection. Next, you will program the application, capable of handling real time data using MQTT and utilize RPC to publish data to adafruit.io. Further, you will build a wireless robot on top of the zuma chassis with the Raspberry Pi as the main controller. Lastly, you will end the book with advanced projects that will help you to create a multi-purpose IoT controller along with building a security camera that will perform image capture and recognize faces with the help of notifications. By the end of the book, you will be able to build your own real world usable projects not limited to Home Automation, IoT and/or Robotics utilizing logic, user and web interfaces. Authors Pradeeka Seneviratne Pradeeka Seneviratne is a software engineer with over 10 years of experience in computer programming and systems designing. He is an expert in the development of Arduino and Raspberry Pi-based embedded systems. Pradeeka is currently a full-time embedded software engineer who works with embedded systems and highly scalable technologies. Previously, he worked as a software engineer for several IT infrastructure and technology servicing companies. He collaborated with the Outernet (Free data from space, forever) project as a volunteer hardware and software tester for Lighthouse, and Raspberry Pi-based DIY Outernet receivers based on Ku band satellite frequencies. He is also the author of three books: Internet of Things with Arduino Blueprints [Packt Publishing] IoT: Building Arduino-based Projects [Packt Publishing] Building Arduino PLCs [Apress] John Sirach John Sirach works as a Product Owner at Greenhouse Innovation. He has more than 10 years of experience with Internet-related disciplines from connectivity to hosting and Internet Of Things. Currently, he is involved in the open source "PiDome Home Automation platform" project as a passionate Java and JavaFX software developer and project maintainer. In the past 10 years, he has gained experience with large-scale web applications committed to online services with the most experience gained in frontend web development and application middleware. Table of Contents Chapter 1: Setting up Your Raspberry Pi Chapter 2: Automatic Light Switch Using Presence Detection Chapter 3: A Social and Personal Digital Photo Frame Chapter 4: Integrating a Real-Time IoT Dashboard Chapter 5: Wireless Controlled Robot Chapter 6: Building a Multipurpose IoT Controller Chapter 7: Security Camera with Face Recognition

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What You Will Learn Understand the role and scope of architecting a successful IoT deployment, from sensors to the cloud Scan the landscape of IoT technologies that span everything from sensors to the cloud and everything in between See the trade-offs in choices of protocols and communications in IoT deployments Build a repertoire of skills and the vernacular necessary to work in the IoT space Broaden your skills in multiple engineering domains necessary for the IoT architect Book Description The Internet of Things (IoT) is the fastest growing technology market. Industries are embracing IoT technologies to improve operational expenses, product life, and people's well-being. An architectural guide is necessary if you want to traverse the spectrum of technologies needed to build a successful IoT system, whether that's a single device or millions of devices. This book encompasses the entire spectrum of IoT solutions, from sensors to the cloud. We start by examining modern sensor systems and focus on their power and functionality. After that, we dive deep into communication theory, paying close attention to near-range PAN, including the new Bluetooth® 5.0 specification and mesh networks. Then, we explore IP-based communication in LAN and WAN, including 802.11ah, 5G LTE cellular, SigFox, and LoRaWAN. Next, we cover edge routing and gateways and their role in fog computing, as well as the messaging protocols of MQTT and CoAP. With the data now in internet form, you'll get an understanding of cloud and fog architectures, including the OpenFog standards. We wrap up the analytics portion of the book with the application of statistical analysis, complex event processing, and deep learning models. Finally, we conclude by providing a holistic view of the IoT security stack and the anatomical details of IoT exploits while countering them with software defined perimeters and blockchains. Authors Perry Lea Perry Lea has spent 21 years at Hewlett Packard as a distinguished technologist and chief architect. He then served as a distinguished member of technical staff and strategic director at Micron Technologies leading a team working on advanced computing devices. He is currently a technical director at Cradlepoint where he leads advancement and research in IoT and fog compute. Perry has degrees in computer science, computer engineering, and an EE degree from Columbia University. He is a senior member of IEEE and a senior member/distinguished speaker of ACM. He has 8 patents with 40 pending. Table of Contents Chapter 1: The IoT Story Chapter 2: IoT Architecture and Core IoT Modules Chapter 3: Sensors, Endpoints, and Power Systems Chapter 4: Communications and Information Theory Chapter 5: Non-IP Based WPAN Chapter 6: IP-Based WPAN and WLAN Chapter 7: Long-Range Communication Systems and Protocols (WAN) Chapter 8: Routers and Gateways Chapter 9: IoT Edge to Cloud Protocols Chapter 10: Cloud and Fog Topologies Chapter 11: Data Analytics and Machine Learning in the Cloud and in the Fog Chapter 12: IoT Security Chapter 13: Consortiums and Communities

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What You Will Learn Understand &IoT and Raspberry Pi and learn about sensors and basic electronics. Learn to integrate sensors and actuators with the Raspberry Pi. Communicate with &cloud using &Raspberry with communication protocols such as HTTP and MQTT DIY projects using the Raspberry Pi, Java, Python, or Node.js and the cloud (AWS/Azure/Google) Understand the importance of security for connected devices in the IoT Book Description This book is designed to introduce you to IoT and the Raspberry Pi 3. It will help you create interesting projects such as setting up a weather station, measuring temperature and humidity using sensors; it will also show you how to send data for easy visualization. Then we shift our focus to leveraging IoT for accomplishing a complex task such as face recognition using the Raspberry Pi, camera module, AWS Rekognition, and the AWS S3 service. Furthermore, you will master security aspects by building a Security Surveillance system to protect your home from intruders using the Raspberry Pi, a camera, motion sensors, and Azure/AWS Cloud. We'll also create a real-world project by building a Wi-Fi controlled robot car via the Raspberry Pi using a motor driver circuit, DC motor, and a web application to complete the task. This book is a must have as it provides a practical overview of existing protocols, communication patterns, architectures, security and its existing threats at the software and hardware level since it is the most important aspect of IoT. Authors Maneesh Rao Maneesh Rao has been working in the field of IT for the last 6 years, specifically in software development. He has around 4 years' experience in the IoT and was part of PTC's Thingworx IoT team. Thingworx is one of the most sought after IoT platforms. He has also developed custom IoT platforms/solutions from scratch for the consumer and industrial markets. He has a keen interest in developing solutions using the Raspberry Pi. Table of Contents

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naučite da podesite elektronske komponente da komuniciraju sa Vebom naučite veštine iz oblasti elektronike i programiranja Ova knjiga obezbeđuje uvod u IoT i omogućava čitaocima da kreiraju prototipove. Kreiraćete fizičke interfejse koji komuniciraju sa Internetom i veb stranicama. Pomoću Arduina i JavaScripta možete da kreirate interaktivne fizičke displeje i povezane uređaje koji šalju podatke na Veb ili ih primaju sa Veba. Upotrebićete procese potrebne za podešavanje elektronskih komponenata, prikupljanje podataka i kreiranje veb stranica koje mogu da komuniciraju sa tim elektronskim komponentama. Kroz vežbe, projekte i objašnjenja ova knjiga će omogućiti da naučite osnovne veštine iz oblasti programiranja i elektronike koje su potrebne za kreiranje povezanih fizičkih interfejsa i izradu upečatljivih vizuelizacija korišćenjem velikog broja JavaScript biblioteka. Do kraja knjige ćete razviti potpuno radne interaktivne prototipove koji mogu da šalju podatke na fizički interfejs i primaju podatke sa njega. Najvažnije je da ćete iz knjige „Povezivanje Arduina na Veb“ naučiti kako da kreirate povezane fizičke interfejse i da „uvedete“ Veb u vaše projekte iz elektronike. U ovoj knjizi ćete naučiti: da izradite komandnu tablu interneta stvari (Internet of Things), koja će biti usklađena sa elektronikom koja je postavljena na Arduinu da koristite komponente za interakciju sa 3D prikazima na Internetu da kreirate veb stranice pomoću HTML-a i CSS-a da podesite Node.js server da koristite API-je WebSocket da biste obradili podatke uživo da komunicirate sa skalabilnom vektorskom grafikom Za koga je ova knjiga? Ova knjiga je namenjena tehnolozima, programerima i entuzijastima koji žele da prošire svoje veštine, da izrade fizičke prototipove sa povezanim uređajima i da započnu korišćenje IoT-a. Takođe je za one koje zanima povezivanje fizičkih uređaja i Veba. O autoru Indira je uspešni programer i dizajner pokretne grafike, a ekspert je i za računarsko programiranje i broadcast grafiku. U poslednjih šest godina se fokusirala na razvoj veb stranica i vizuelizaciju podataka. Trenutno je zaposlena u kompaniji „Future Cities Catapult“, u kojoj, kao kreativni veb programer, kreira prototipove i projekte koji obuhvataju interakciju sa Arduinom. Takođe je aktivna članica programerske zajednice i započela je organizaciju sastanka u Londonu na kome će se raspravljati o API-ju WebVR. Magistrirala je 3D kompjutersku animaciju na Univerzitetu „Bournemouth“ i kompjuterske nauke na Univerzitetu „Birkbeck“ u Londonu. Kreirala je aplikacije, interaktivne umetničke instalacije, naslove popularnih igara i nezavisne filmove, a bila je zaposlena i na jednoj televizijskoj stanici. Sadržaj O autoru O tehničkom recezentnu Uvod Poglavlje 1: Arduino, kola i komponente Arduino Arduino hardver Električna energija Omov zakon Otpornici Električne šeme Arduino softver Preuzimanje i podešavanje Arduino IDE-a Povezivanje Arduina sa računarom Digitalni i analogni Anlogni izlaz Digitalni ulaz Analogni ulaz Rezime Poglavlje 2: Kreiranje veb servera Šta je veb server? Rutiranje Šta je Node.js? Upotreba interfejsa komandne linije Podešavanje Node.js servera Instaliranje Node.js servera Kreiranje Node.js aplikacije Struktura direktorijuma Kreiranje veb stranice Mehanizam za izradu šablona Datoteka package.json i upravljanje verzijama Kako funkcionišu socketi Rezime Poglavlje 3: Arduino za Front End (deo I) Uvod u serijski port Pronalaženje serijskog porta Serijski podaci i Arduino Bodna brzina Upotreba podataka na Front End-u Biblioteka SerialPort Preuzimanje biblioteke SerialPort Rezime Poglavlje 4: Uvod u veb sadržaj HTML HTML elementi HTML atributi Ugnežđeni elementi Objektni model dokumenta CSS CSS selektori Pravila kaskadiranja Model okvira Raspored prikaza Flexbox Boja RGB Heksadecimalna boja HSL Skalabilni grafički vektor (SVG) SVG skaliranje Prozor za prikaz Računarsko programiranje Promenljive Operatori Tipovi Iskazi Izrazi Strukture podataka Uslovni iskazi Petlje Funkcije Oblast važenja Rezime Poglavlje 5: Front End za Arduino Aplikacije LED veb aplikacije Još malo o Flexboxu Podešavanje LED-a LCD veb aplikacija Kreiranje servera Podešavanje LCD-a Rezime Poglavlje 6: Arduino za Front End (deo II) Analogni i digitalni signali Aplikacija Node.js aplikacija Proširenje aplikacije Vizuelizacija podataka na Arduinu Rezime Poglavlje 7: Vizuelizacija podataka Uvod u biblioteku D3.js Kako funkcioniše biblioteka D3.js Ulančavanje metoda Vizuelizacija podataka sa Arduina pomoću biblioteke D3.js Sređivanje koda Otkrivanje šablona modula Rezime Poglavlje 8: Kreiranje veb komandne table Komandna tabla Osnove vizuelizacije podataka Tipovi vizuelizacije Označavanje vizuelizacije Boja Senzori Senzor temperature i vlagde DHT11 Fotootpornik Uvoz biblioteka Dodavanje dnevnih vrednosti Rezime Poglavlje 9: Fizička vizuelizacija podataka pomoću Live Data prikaza API USGS API Pribavljanje podataka sa spoljnog servera Povratni pozivi i promisi Statusni kodovi odziva zahteva Node.JS aplikacija Funkcije setTimeout i setInterval GeoJSON objekat Arduino komponente Piezo zujalica Rezime Poglavlje 10: Kreiranje upravljača za igre Animacija HTML5 canvas elemenat CSS animacija 3D na Vebu WebGL 3D prostor 3D mreže Algoritmi senčenja Three.js Tri vektora Igra Veb aplikacija Izrada igre Rezime Dodatak A: Arduino zajednica i komponente Arduino zajednica Arduino komponente Dodatak B: Još malo Front End programiranja JavaScript ES6 i starije verzije JavaScript radni okviri Baze podataka Node.js mehanizmi za izradu šablona Serijski port CSS Flexbox CSS mreža Vizuelizacija podataka Biblioteke za vizuelizaciju podataka Resursi za vizuelizaciju podataka Mape Boja

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Opis Raspberry Pi 5 hladnjak + ventilator Pasivni + aktivni Montira se direktno na ploču. Ne može se montirati u oficijelno kućište. Ne može se montirati u/na svako kućište. Raspitajte se pre kupovine. To eliminate the overheating of PI 5 board the Active Cooler provides an alternative cooling solution for users who wish to use their Pi 5 under sustained heavy load without a case. It combines a large metal heatsink with a variable-speed blower. It is controlled via the fan connector and attached to the Raspberry Pi 5 PCB via spring pins into a pair of mounting holes.

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