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About This Book Get to grips with the latest HTML5, Canvas, CSS, and JavaScript techniques Learn to create exciting puzzle games, action games, multiplayer, and Box2D physics A task-based approach to achieve practical skills required for game development Who This Book Is For This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers. What You Will Learn Build real-time network multiplayer games Add physics to your canvas games by using the Box2D physics engine Build a CSS3-driven card game with transform and 3D flipping effects Learn to add sounds to your games Make a drawing tool in Canvas Create multiple layers in a canvas game Store game data persistently by using local storage Use sprite sheets to create frame-based animation In Detail HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5. Authors Makzan Makzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites. He has written three books, on building a Flash virtual world, and creating games with HTML5 and the latest web standards and developed a video course as well. He currently teaches courses in Hong Kong and Macao SAR. He writes tutorials and shares his know-how on makzan.net. Table of Contents Chapter 1: Introducing HTML5 Games Chapter 2: Getting Started with DOM-based Game Development Chapter 3: Building a Card-matching Game in CSS3 Chapter 4: Building the Untangle Game with Canvas and the Drawing API Chapter 5: Building a Canvas Game's Masterclass Chapter 6: Adding Sound Effects to Your Games Chapter 7: Saving the Game's Progress Chapter 8: Building a Multiplayer Draw-and-Guess Game with WebSockets Chapter 9: Building a Physics Car Game with Box2D and Canvas Chapter 10: Deploying HTML5 Games

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