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Book Use Arduino boards in your own electronic hardware & software projects Sense the world by using several sensory components with your Arduino boards Create tangible and reactive interfaces with your computer Discover a world of creative wiring and coding fun! Table of Contents Preface Chapter 1: Let's Plug Things Chapter 2: First Contact with C Chapter 3: C Basics – Making You Stronger Chapter 4: Improve Programming with Functions, #Math, and Timing Chapter 5: Sensing with Digital Inputs Chapter 6: Sensing the World – Feeling with Analog Inputs Chapter 7: Talking over Serial Chapter 8: Designing Visual Output Feedback Chapter 9: Making Things Move and Creating Sounds Chapter 10: Some Advanced Techniques Chapter 11: Networking Chapter 12: Playing with the Max 6 Framework Chapter 13: Improving your C Programming and #Creating Libraries Index Preface Chapter 1: Let's Plug Things What is a microcontroller? Presenting the big Arduino family About hardware prototyping Understanding Arduino software architecture Installing the Arduino development environment (IDE) Installing the IDE How to launch the environment? What does the IDE look like? Installing Arduino drivers Installing drivers for Arduino Uno R3 Installing drivers for Arduino Duemilanove, Nano, or Diecimilla What is electricity? Voltage Current and power What are resistors, capacitors, and so on? Wiring things and Fritzing What is Fritzing? Power supply fundamentals Hello LED! What do we want to do exactly? How can I do that using C code? Let's upload the code, at last! Summary Chapter 2: First Contact with C An introduction to programming Different programming paradigms Programming style C and C++? C is used everywhere Arduino is programmed with C and C++ The Arduino native library and other libraries Discovering the Arduino native library Other libraries included and not directly provided Some very useful included libraries Some external libraries Checking all basic development steps Using the serial monitor Baud rate Serial communication with Arduino Serial monitoring Making Arduino talk to us Adding serial communication to Blink250ms Serial functions in more detail Serial.begin() Serial.print() and Serial.println() Digging a bit… Talking to the board from the computer Summary Chapter 3: C Basics – Making You Stronger Approaching variables and types of data What is a variable? What is a type? The roll over/wrap concept Declaring and defining variables Declaring variables Defining variables String String definition is a construction Using indexes and search inside String charAt() indexOf() and lastIndexOf() startsWith() and endsWith() Concatenation, extraction, and replacement Concatenation Extract and replace Other string functions toCharArray() toLowerCase() and toUpperCase() trim() length() Testing variables on the board Some explanations The scope concept static, volatile, and const qualifiers static volatile const Operators, operator structures, and precedence Arithmetic operators and types Character types Numerical types Condensed notations and precedence Increment and decrement operators Type manipulations Choosing the right type Implicit and explicit type conversions Implicit type conversion Explicit type conversion Comparing values and Boolean operators Comparison expressions Combining comparisons with Boolean operators Combining negation and comparisons Adding conditions in the code if and else conditional structure switch…case…break conditional structure Ternary operator Making smart loops for repetitive tasks for loop structure Playing with increment Using imbricated for loops or two indexes while loop structure do…while loop structure Breaking the loops Infinite loops are not your friends Summary Chapter 4: Improve Programming with Functions, #Math, and Timing Introducing functions Structure of a function Creating function prototypes using the Arduino IDE Header and name of functions Body and statements of functions Benefits of using functions Easier coding and debugging Better modularity helps reusability Better readability C standard mathematical functions and Arduino Trigonometric C functions in the Arduino core Some prerequisites Trigonometry functions Exponential functions and some others Approaching calculation optimization The power of the bit shift operation What are bit operations? Binary numeral system AND, OR, XOR, and NOT operators Bit shift operations It is all about performance The switch case labels optimization techniques Optimizing the range of cases Optimizing cases according to their frequency The smaller the scope, the better the board The Tao of returns The direct returns concept Use void if you don't need return Secrets of lookup tables Table initialization Replacing pure calculation with array index operations The Taylor series expansion trick The Arduino core even provides pointers Time measure Does the Arduino board own a watch? The millis() function The micros() function Delay concept and the program flow What does the program do during the delay? The polling concept – a special interrupt case The interrupt handler concept What is a thread? A real-life polling library example Summary Up Chapter 5: Sensing with Digital Inputs Sensing the world Sensors provide new capacities Some types of sensors Quantity is converted to data Data has to be perceived What does digital mean? Digital and analog concepts Inputs and outputs of Arduino Introducing a new friend – Processing Is Processing a language? Let's install and launch it A very familiar IDE Alternative IDEs and versioning Checking an example Processing and Arduino Pushing the button What is a button, a switch? Different types of switches A basic circuit Wires The circuit in the real world The pull-up and pull-down concept The pseudocode The code Making Arduino and Processing talk The communication protocol The Processing code The new Arduino firmware talk-ready Playing with multiple buttons The circuit The Arduino code The Processing code Understanding the debounce concept What? Who is bouncing? How to debounce Summary Chapter 6: Sensing the World – Feeling with Analog Inputs Sensing analog inputs and continuous values How many values can we distinguish? Reading analog inputs The real purpose of the potentiometer Changing the blinking delay of an LED with a potentiometer How to turn the Arduino into a low voltage voltmeter? Introducing Max 6, the graphical programming framework A brief history of Max/MSP Global concepts What is a graphical programming framework? Max, for the playground MSP, for sound Jitter, for visuals Gen, for a new approach to code generation Summarizing everything in one table Installing Max 6 The very first patch Playing sounds with the patch Controlling software using hardware Improving the sequencer and connecting Arduino Let's connect Arduino to Max 6 The serial object in Max 6 Tracing and debugging easily in Max 6 Understanding Arduino messages in Max 6 What is really sent on the wire? Extracting only the payload? ASCII conversions and symbols Playing with sensors Measuring distances Reading a datasheet? Let's wire things Coding the firmware Reading the distance in Max 6 Measuring flexion Resistance calculations Sensing almost everything Multiplexing with a CD4051 multiplexer/demultiplexer Multiplexing concepts Multiple multiplexing/demultiplexing techniques Space-division multiplexing Frequency-division multiplexing Time-division multiplexing The CD4051B analog multiplexer What is an integrated circuit? Wiring the CD4051B IC? Supplying the IC Analog I/O series and the common O/I Selecting the digital pin Summary Chapter 7: Talking over Serial Serial communication Serial and parallel communication Types and characteristics of serial communications Synchronous or asynchronous Duplex mode Peering and bus Data encoding Multiple serial interfaces The powerful Morse code telegraphy ancestor The famous RS-232 The elegant I2C The synchronous SPI The omnipresent USB Summary Chapter 8: Designing Visual Output Feedback Using LEDs Different types of LEDs Monochromatic LEDS Polychromatic LEDs Remembering the Hello LED example Multiple monochromatic LEDs Two buttons and two LEDs Control and feedback coupling in interaction design The coupling firmware More LEDs? Multiplexing LEDs Connecting 75HC595 to Arduino and LEDs Firmware for shift register handling Global shift register programming pattern Playing with chance and random seeds Daisy chaining multiple 74HC595 shift registers Linking multiple shift registers Firmware handling two shift registers and 16 LEDs Current short considerations Using RGB LEDs Some control concepts Different types of RGB LEDs Lighting an RGB LED Red, Green, and Blue light components and colors Multiple imbricated for() loops Building LED arrays A new friend named transistor The Darlington transistors array, ULN2003 The LED matrix Cycling and POV The circuit The 3 x 3 LED matrix code Simulating analog outputs with PWM The pulse-width modulation concept Dimming an LED A higher resolution PWM driver component Quick introduction to LCD HD44780-compatible LCD display circuit Displaying some random messages Summary Chapter 9: Making Things Move and Creating Sounds Making things vibrate The piezoelectric sensor Wiring a vibration motor Firmware generating vibrations Higher current driving and transistors Controlling a servo When do we need servos? How to control servos with Arduino Wiring one servo Firmware controlling one servo using the Servo library Multiple servos with an external power supply Three servos and an external power supply Driving three servos with firmware Controlling stepper motors Wiring a unipolar stepper to Arduino Firmware controlling the stepper motor Air movement and sounds What actually is sound? How to describe sound Microphones and speakers Digital and analog domains How to digitalize sound How to play digital bits as sounds How Arduino helps produce sounds Playing basic sound bits Wiring the cheapest sound circuit Playing random tones Improving the sound engine with Mozzi Setting up a circuit and Mozzi library An example sine wave Oscillators Wavetables Frequency modulation of a sine wave Adding a pot Upgrading the firmware for input handling Controlling the sound using envelopes and MIDI An overview of MIDI MIDI and OSC libraries for Arduino Generating envelopes Implementing envelopes and MIDI Wiring a MIDI connector to Arduino Playing audio files with the PCM library The PCM library WAV2C – converting your own sample Wiring the circuit Other reader libraries Summary Chapter 10: Some Advanced Techniques Data storage with EEPROMs Three native pools of memory on the #Arduino boards Writing and reading with the EEPROM core library External EEPROM wiring Reading and writing to the EEPROM Using GPS modules Wiring the Parallax GPS receiver module Parsing GPS location data Arduino, battery, and autonomy Classic cases of USB power supplying Supplying external power Supplying with batteries Power adapter for Arduino supply How to calculate current consumption Drawing on gLCDs Wiring the device Demoing the library Some useful methods' families Global GLCD methods Drawing methods Text methods Using VGA with the Gameduino Shield Summary Chapter 11: Networking An overview of networks Overview of the OSI model Protocols and communications Data encapsulation and decapsulation The roles of each layer Physical layer Data link layer Network layer Transport layer Application/Host layers Some aspects of IP addresses and ports The IP address The subnet The communication port Wiring Arduino to wired Ethernet Making Processing and Arduino communicate over Ethernet Basic wiring Coding network connectivity implementation #in Arduino Coding a Processing Applet communicating #on Ethernet Some words about TCP Bluetooth communications Wiring the Bluetooth module Coding the firmware and the Processing applet Playing with Wi-Fi What is Wi-Fi? Infrastructure mode Ad hoc mode Other modes The Arduino Wi-Fi shield Basic Wi-Fi connection without encryption Arduino Wi-Fi connection using WEP or WPA2 Using WEP with the Wi-Fi library Using WPA2 with the Wi-Fi library Arduino has a (light) web server Tweeting by pushing a switch An overview of APIs Twitter's API Using the Twitter library with OAuth support Grabbing credentials from Twitter Coding a firmware connecting to Twitter Summary Chapter 12: Playing with the Max 6 Framework Communicating easily with Max 6 – the [serial] object The [serial] object Selecting the right serial port The polling system Parsing and selecting data coming #from Arduino The readAll firmware The ReadAll Max 6 patch Requesting data from Arduino Parsing the received data Distributing received data and other tricks Creating a sound-level meter with LEDs The circuit The Max 6 patch for calculating sound levels The firmware for reading bytes The pitch shift effect controlled by hand The circuit with the sensor and the firmware The patch for altering the sound and parsing Arduino messages Summary Chapter 13: Improving your C Programming and #Creating Libraries Programming libraries The header file The source file Creating your own LED-array library Wiring six LEDs to the board Creating some nice light patterns Designing a small LED-pattern library Writing the LEDpatterns.h header Writing the LEDpatterns.cpp source Writing the keyword.txt file Using the LEDpatterns library Memory management Mastering bit shifting Multiplying/dividing by multiples of 2 Packing multiple data items into bytes Turning on/off individual bits in a control and port register Reprogramming the Arduino board Summary Conclusion About Packt Publishing About Packt Open Source Writing for Packt Index

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